How Video Game Designers Peek Inside Their Players' Lives

Slate 

A video game designer responds to K Chess' "Escape Worlds." These are the words that every working artist, no matter the medium, wants to hear at some point. Everyone has at least one piece of art--a formative album, a deeply felt novel, a visit to grand architecture, a powerful movie--that strikes them at the right time, in the right way, so that the impact lasts forever. While a novelist or film crew have to do their best to make a story that is personal and honest and hope that it is relatable, game designers have the opportunity to co-author an experience with the players. This opportunity for participation is what drew me into the craft.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found