Wattam review – wacky world where, from acorns, golden poos grow

The Guardian 

Over a decade has passed since developer Keita Takahashi's first major work in surrealist game design. Katamari Damacy – a glorious fever dream of the PlayStation 2 era which was recently named one of the Guardian's 50 best video games of the 21st century – helped cement Takahashi as a connoisseur of the delightfully wacky. Now, six games and two console generations later, the game designer has released the latest in his absurdist oeuvre. Like the Katamari series, Wattam features a similarly eccentric universe and cast of characters. But unlike its predecessors, Wattam's eccentricities fail to help it overcome extremely repetitive gameplay.

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