How I build an AI to play Dino Run – Acing AI – Medium
A 2013 publication by DeepMind titled'Playing Atari with Deep Reinforcement Learning' introduced a new deep learning model on similar lines for reinforcement learning, and demonstrated its ability to master difficult control policies for Atari 2600 computer games, using only raw pixels as input. My project was inspired from few implementations of this paper. I will try to explain the basics of Reinforcement Learning and dive deep into the code snippets for hands on understanding. Before we begin, as a prerequisite, I'm assuming you have basic knowledge of Deep Supervised Learning and Convolutional Neural Networks which are essential for understanding the project. Feel free to skip to code section if you're familiar with Reinforcement Learning and Q-Learning .
May-4-2018, 09:01:46 GMT
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