The future of deep-reinforcement learning, our contemporary AI superhero – TechCrunch
It was not long ago that the world watched World Chess Champion Garry Kasparov lose a decisive match against a supercomputer. IBM's Deep Blue embodied the state of the art in the late 1990s, when a machine defeating a world (human) champion at a complex game such as chess was still unheard of. Fast-forward to today, and not only have supercomputers greatly surpassed Deep Blue in chess, they have managed to achieve superhuman performance in a string of other games, often much more complex than chess, ranging from Go to Dota to classic Atari titles. Many of these games have been mastered just in the last five years, pointing to a pace of innovation much quicker than the two decades prior. Recently, Google released work on Agent57, which for the first time showcased superior performance over existing benchmarks across all 57 Atari 2600 games. The class of AI algorithms underlying these feats -- deep-reinforcement learning -- has demonstrated the ability to learn at very high levels in constrained domains, such as the ones offered by games.
May-6-2020, 20:30:54 GMT
- AI-Alerts:
- 2020 > 2020-05 > AAAI AI-Alert for May 12, 2020 (1.00)
- Industry:
- Leisure & Entertainment > Games > Chess (1.00)
- Technology: