The truth about gaming disorder, from Fortnite to World of Warcraft

The Guardian 

Gaming disorder may be a newly recognised condition, but disordered gaming is anything but new. In 2010, a Korean couple was arrested for fatal child neglect spurred by an obsession with Prius Online. Five years earlier, another Korean man collapsed and died after a 50-hour session playing StarCraft in an internet cafe. In the west, World of Warcraft, released in 2004, was one of the first games to trigger addiction narratives in the mainstream press, with the game blamed for causing college students to drop out of university and others losing careers and families. What's changed this time round is partially a matter of scale.

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