Kings & Pawns: How to Design A Chess AI - Galvanize
This project focuses on computer science concepts such as data structures and algorithms. Chessnut is the chess engine we are using for all the moves and chess logic. Currently trying to implement multiprocessing as our recursive function uses a lot of computing power so calculating heuristics on board states more than 4 levels deep takes a lot of time. With a depth of 3 levels, our AI makes pretty good moves but also makes a lot of ill-advised ones as well. The AI's chess intelligence is estimated to be at a level 3 out of 9. These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
Nov-25-2016, 14:05:13 GMT
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- Games > Chess (0.54)
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