Uses of Machine Learning in Gaming Packt Hub

#artificialintelligence 

All around us, our perception of learning and intellect is being challenged daily with the advent of new and emerging technologies. From self-driving cars, playing Go and Chess, to computers being able to beat humans at classic Atari games, the advent of a group of technologies we colloquially call Machine Learning have come to dominate a new era in technological growth – a new era of growth that has been compared with the same importance as the discovery of electricity and has already been categorized as the next human technological age. Games and simulations are no stranger to AI technologies and there are numerous assets available to the Unity developer in order to provide simulated machine intelligence. These technologies include content like Behavior Trees, Finite State Machine, navigation meshes, A*, and other heuristic ways game developers use to simulate intelligence. The reason is due in large part to the OpenAI initiative, an initiative that encourages research across academia and the industry to share ideas and research on AI and ML.