DeepMind dojo will train AI to beat human StarCraft players

New Scientist 

StarCraft players are safe – but not for long. The machines that made short work of chess, Scrabble and Go are beginning to set their sights on the venerable video game. And while the inherent complexity of most video games makes them a much harder target for AI than board games, two new projects aim to show they are far from invulnerable. One is a training ground for artificial intelligences targeting StarCraft, opened today by the game's creator, Blizzard Entertainment, in collaboration with Google's AI company DeepMind. The other is an AI being developed by researchers in Denmark whose approach stands the first good chance of beating a human at the game.

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