Dungeon crawler or looter shooter? Nine video game genres explained

The Guardian 

This term is a portmanteau derived from two beloved games that arrived on the Nintendo Entertainment System in the mid-1980s, Metroid and Castlevania, and is usually applied to 2D games in which the world is explorable in all directions (as opposed to classic platform games, in which you go from left to right). There are usually secret rooms and areas that can only be accessed once you've found some key or item later on, so players have to mentally map their progress and backtrack when necessary. In this way a good metroidvania world is like a story, with tension, foreshadowing, plants, payoffs and surprise reveals built into the very foundations. Try: Hollow Knight, Axiom Verge, Ori and the Blind Forest. One of the most popular indie game genres, the term roguelike comes from the 1980 game Rogue, originally developed by coders Michael Toy and Glenn Wichman.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found