The making of the 'Hitman 3' murder mystery mansion

Washington Post - Technology News 

Building the level required a lot of "experimentation," lead and senior level designer Toke Krainert told The Washington Post. Once they settled on a manor -- a decision made fairly early -- the next question was gameplay and story. They wanted to provide insight into Providence, as Alexa Carlisle would be the main target. A murder mystery felt like the perfect way to do that, giving players backstory on the Carlisle family as they uncovered clues and interrogated suspects inside the mansion.