The making of the 'Hitman 3' murder mystery mansion
–Washington Post - Technology News
Building the level required a lot of "experimentation," lead and senior level designer Toke Krainert told The Washington Post. Once they settled on a manor -- a decision made fairly early -- the next question was gameplay and story. They wanted to provide insight into Providence, as Alexa Carlisle would be the main target. A murder mystery felt like the perfect way to do that, giving players backstory on the Carlisle family as they uncovered clues and interrogated suspects inside the mansion.
Washington Post - Technology News
Feb-12-2021, 23:35:05 GMT
- Industry:
- Law Enforcement & Public Safety > Crime Prevention & Enforcement (0.40)
- Law > Criminal Law (0.40)
- Leisure & Entertainment > Games
- Computer Games (0.40)
- Technology:
- Information Technology > Artificial Intelligence > Games (0.40)