Computer can't lose checkers -

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"The program can achieve at least a draw against any opponent, playing either the black or white pieces," the researchers say in this week's online edition of the journal Science. "Clearly ... the world is not going to be revolutionized" by this, said Jonathan Schaeffer, chairman of the department of computing science at the University of Alberta. The important thing is the approach, he said. In the past, game-playing programs have used rules of thumb -- which are right most of the time, he said -- to make decisions. "What we've done is show that you can take non-trivial problems, very large problems, and you can do the same kind of reasoning with perfection.

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