Deep Q-Network (DQN)-II

#artificialintelligence 

This is the second post devoted to Deep Q-Network (DQN), in the "Deep Reinforcement Learning Explained" series, in which we will analyse some challenges that appear when we apply Deep Learning to Reinforcement Learning. We will also present in detail the code that solves the OpenAI Gym Pong game using the DQN network introduced in the previous post. Unfortunately, reinforcement learning is more unstable when neural networks are used to represent the action-values, despite applying the wrappers introduced in the previous section. Training such a network requires a lot of data, but even then, it is not guaranteed to converge on the optimal value function. In fact, there are situations where the network weights can oscillate or diverge, due to the high correlation between actions and states.

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