Outsmarting The Covenant: The AI of Halo 2 – Cube – Medium

#artificialintelligence 

Building intelligent and engaging enemies to fight against in video games presents something of a conundrum for game developers. In one sense, you are hoping to instil some evidence of strategy and reaction such that the player feels more engaged in each skirmish. Despite this, these non-player characters (NPCs) are typically built with the aim that we shoot and kill them within very small periods of time. As such, there is a need to present whatever intelligent faculties these characters have within a very limited time-frame. In this piece, we look at some of the challenges and solutions of the AI developers at Bungie during their time as custodians of the Halo franchise.

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