They expect you to die! The history of James Bond video games, from the good to the bad to the downright ugly

The Guardian 

They expect you to die! Interactive takes on MI6's globetrotting spy have been around almost as long as the films, but that doesn't mean all of them were a success. 'The enormity of the idea helped me': how Patrick Gibson became gaming's new James Bond Bond finally arrived in an official video game capacity in 1984, courtesy of Parker Brothers. The game grouped several 007 adventures (Diamonds Are Forever, The Spy Who Loved Me, Moonraker and For Your Eyes Only) together. Yet despite including elements from each movie, it was essentially the same game throughout: an unsatisfying and tricky mashup of the arcade games Moon Patrol and Scramble, with the player controlling Bond's amphibious Lotus from The Spy Who Loved Me. Obscure pub trivia fact: due to the dispute between Bond producers Eon and screenwriter Kevin McClory, the Diamonds Are Forever segment replaced Blofeld with a villain named Seraffino.