Serverless Computing & Machine Learning – alexcasalboni

#artificialintelligence 

The first two games that I developed were Battleship and Pac-Man, in Visual Basic 6.0. Nevertheless to say, both games require some kind of AI, which is what makes the game interesting in the first place. Since it was still the beginning of the Internet era, the idea of an online multi-player version of Battleship was not even conceivable to me, therefore playing against my own computer sounded like the most interesting and feasible option. Anyways, this was my very first "White Paper Syndrome" moment during a programming session in my life, when the following mystical question got stuck into my mind: I had to accept my inability to tackle this problem for quite a few years. Looking back at what happened in the next 4 or 5 years, that must be why I ended up studying Software Engineering, after all.

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