Metroid Dread review – Nintendo's horror-tinged sci-fi feels oddly hollow

The Guardian 

The recipe for a Metroid game is clear and concise: there's a labyrinthine system of rooms and corridors, an oppressive science-fiction environment, an escalating series of power-ups. A limited map you unlock gradually and rewardingly. Metroid Dread is proficient at all of this: it feels good to play, for a while. But I found that it got tiresome. There is little to hold the player in the world beyond the feeling of a perfectly executed attack or dodge.

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