This is what the world's top StarCraft players think of a potential contest with advanced AI
Expectations for a match-up between a professional StarCraft player and sophisticated AI ratcheted up last year after an AI program beat a highly ranked human player at Go, one of the world's most difficult board games. Dave Churchill, an assistant professor of computer science at Memorial University of Newfoundland, who has run the AIIDE competition for the past six years, says the contest's AI bots generally play at a "low amateur" level and have never won against a proficient human player. Last November, DeepMind announced it would collaborate with StarCraft publisher Blizzard to create a free, open-source API tool to enable researchers to test AI algorithms in StarCraft II. Around the same time, Facebook's AI Research group described a reinforcement-learning algorithm it made for StarCraft and released its own free, open-source tools to help AI researchers link deep-learning algorithms to an early version of the game.
May-20-2017, 02:30:07 GMT