[D] LSTM for predicting events • r/MachineLearning

@machinelearnbot 

Interestingly enough you might want to look into some RL research for game specific applications. It's usually done using a value iteration methodology to track rewards over time in a game. A successful RL agent will have to have some predictive ability about the environment/opponent's strategies, so even though it's not exactly what you are looking for, with some manipulation to the ideas in that literature you might be able to come up with something that is of use to you. As an aside, LSTMs while incredibly powerful, may not be a good starting point. Perhaps it would be more functional to start off simpler and ramp into an LSTM if you feel that it is necessary.

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