Reinforcement Learning visualised with a predator prey ball game

#artificialintelligence 

This is a follow up to a previous article, where we looked at a simple Reinforcement Learning (RL) game in which a green ball learnt to reach a small circle at the centre of a canvas within 200 steps. We wrote a Q-learning algorithm and visualised it using a Tkinter based GUI. We will now give the green ball a slightly more complicated challenge. This time the aim is to learn to reach the centre within 200 steps as well but now there is another ball, a red ball, which the green ball must avoid. The red ball starts near the circle and moves randomly.

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