Lecture 14 Deep Reinforcement Learning

#artificialintelligence 

In Lecture 14 we move from supervised learning to reinforcement learning (RL), in which an agent must learn to interact with an environment in order to maximize its reward. We discuss different algorithms for reinforcement learning including Q-Learning, policy gradients, and Actor-Critic. We show how deep reinforcement learning has been used to play Atari games and to achieve super-human Go performance in AlphaGo. Core to many of these applications are visual recognition tasks such as image classification, localization and detection. Recent developments in neural network (aka "deep learning") approaches have greatly advanced the performance of these state-of-the-art visual recognition systems.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found