Can 'Warcraft' break the curse of the video game movie?

Engadget 

Set mostly in the Earth-like world of Azeroth, Warcraft follows the premise set forth by Warcraft: Orcs and Humans, the franchise's first release for PC in late 1994. Having destroyed their own planet with dark magic, the Orcs attempt to take over the world of humans, setting off an epic clash of clans. What follows onscreen is a live action/CGI mashup visually reminiscent of Avatar that opts for a kinetic pace of nonstop battles over deep character study and plodding narrative. Jones wasn't originally attached to this Warcraft adaption -- Sam Raimi (The Evil Dead) was. But, having been a longtime fan, he jumped at the chance to pick up where Raimi left off and build a film that lets audiences decide who the good guys are. In advance of the film's US release June 10th, I sat down with Jones to talk about his love of PC gaming, how spaghetti Westerns informed Warcraft's battles and his early sci-fi and fantasy inspirations.

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