GDC 2018 AI Summit: Make Games Smarter
Each Summit offers a comprehensive overview of a specific game industry discipline, and the AI Summit is no exception. This year, for example, Guerrilla Games' Julian Berteling will be delivering a very cool talk on "Beyond'Killzone': Creating New AI Systems for'Horizon Zero Dawn'" to explain the changes that Guerilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world. You'll want to see this, because attendees will learn ways of dealing with an expanding scope of AI, either throughout a single title's production or when moving to a new title. Additionally, attendees will understand concrete methods for dealing with navigation, movement, and animation for open world titles with many, widely varied agents. And in her Summit session on "'Race for the Galaxy': A Neural Network in Production" Temple Gate chief Theresa Duringer will explain how the studio's game Race for the Galaxy (a digital adaptation of the board game) uses temporal difference learning to power its AI.
Jan-31-2018, 10:37:13 GMT