AMD and Firaxis join forces to turn Civilization VI into a DirectX 12 showcase
When Firaxis launched the underrated Civilization: Beyond Earth two years ago, the game served as a showcase for what was possible using AMD's revolutionary "close to the metal" Mantle API, featuring unorthodox "split frame rendering" to deliver extraordinary smoothness in systems with multiple Radeon graphics cards. Two years later, Mantle is dead, subsumed by Vulkan and rivaled by Microsoft's own DirectX 12. But the close ties between AMD and Firaxis is not. Wednesday morning, the two companies revealed that they've partnered up yet again to bake DirectX12 support into the hotly anticipated Civilization VI. Split frame rendering won't be returning, sadly, but the game will feature a pair of DX12 highlight features: Explicit multi-adapter and asynchronous compute.
Jul-13-2016, 15:26:10 GMT
- Industry:
- Information Technology (0.34)
- Leisure & Entertainment > Games
- Computer Games (0.34)
- Technology:
- Information Technology
- Artificial Intelligence (0.55)
- Graphics (0.82)
- Hardware (0.62)
- Information Technology