Google's DeepMind AI takes on StarCraft II

#artificialintelligence 

At BlizzCon earlier this month in Anaheim, California, Blizzard announced an ambitious new project in collaboration with DeepMind, a leading artificial intelligence research company acquired by Google in 2014. After creating the AlphaGo AI that bested the world's top Go player earlier this year, DeepMind's next groundbreaking challenge will be StarCraft II. If DeepMind is able to build an AI that could learn how to beat top players such as Byun "ByuN" Hyun Woo in the complex real-time strategy, tactics and resource management of this game, it would be a giant step forward in AI research. And with DeepMind's interest in using its research to solve hard problems in areas such as healthcare and energy efficiency on a massive scale, this Starcraft II project could impact the whole world. Soon after AlphaGo's Go victory, there were signs that DeepMind would take on StarCraft next. This was not lost on legendary StarCraft player/commentator and former competitive chess player Dan "Artosis" Stemkosi, for whom StarCraft seemed like the logical next step for AI research after games like chess and Go.

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