How AI Learns to Play Games

#artificialintelligence 

Over the past few years, we've seen computer programs winning games which we believe humans were unbeatable. This belief held considering this games had so many possible moves for a given position that would be impossible to computer programs calculate all of then and choose the best ones. However, in 1997 the world witnessed what otherwise was considered impossible: the IBM Deep Blue supercomputer won a six game chess match against Gary Kasparov, the world champion of that time, by 3.5 – 2.5. Such victory would only be achieved again when DeepMind's AlphaGo won a five game Go match against Lee Sedol, 18 times world champion, by a 4-1 score. The IBM Deep Blue team relied mostly in brute force and computation power as their strategy to win the matches.

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