Wordle Was the Game the World Needed. How Do You Make the Next One?

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The Puzzmo game designer speaks with Felix Salmon about how to make addicting, viral pastimes that turn a profit. They discuss what made Wordle such a breakout hit, how to make games for both bad and good players, and the strained relationship between art and profit. If you enjoy this show, please consider signing up for Slate Plus. Slate Plus members get an ad-free experience across the network and an additional segment of our regular show every week. You'll also be supporting the work we do here on Slate Money.

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