Higher Games

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In the popular imagination, chess isn't like a spelling bee or Trivial Pursuit, a competition to see who can hold the most facts in memory and consult them quickly. In chess, as in the arts and sciences, there is plenty of room for beauty, subtlety, and deep originality. Chess requires brilliant thinking, supposedly the one feat that would be–forever–beyond the reach of any computer. But for a decade, human beings have had to live with the fact that one of our species' most celebrated intellectual summits–the title of world chess champion–has to be shared with a machine, Deep Blue, which beat Garry Kasparov in a highly publicized match in 1997. What lessons could be gleaned from this shocking upset?

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