Shigeru Miyamoto Wants to Create a Kinder World

The New Yorker 

In 1977, Shigeru Miyamoto joined Nintendo, a company then known for selling toys, playing cards, and trivial novelties. Miyamoto was twenty-four, fresh out of art school. His employer, inspired by the success of a California company named Atari, was hoping to expand into video games. Miyamoto began tinkering with a story about a carpenter, a damsel in distress, and a giant ape. Four years later, Miyamoto had turned the carpenter into a plumber; Mario, and the Super Mario Bros. franchise, had arrived.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found