The AIIDE 2015 Workshop Program
The workshop program at the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held November 14-15, 2015, at the University of California, Santa Cruz, USA. The program included four workshops (one of which was a joint workshop): Artificial Intelligence in Adversarial Real-Time Games, Experimental AI in Games, Intelligent Narrative Technologies and Social Believability in Games, and Player Modeling. This article contains the reports of three of the four workshops. The program included four workshops (one of which was a joint workshop): (1) Artificial Intelligence in Adversarial Real-Time Games, organized by Michael Buro and Santiago Ontañón; (2) Experimental AI in Games, organized by Alex Zook, Mike Cook, and Antonios Liapis; (3) a joint workshop -- Intelligent Narrative Technologies and Social Believability in Games, organized by Camille Barot, Boyang "Albert" Li, Jonathan Rowe, Emmett Tomai (all organizing Intelligent Narrative Technologies), and Harko Verhagen, Mirjam Palosaari Eladhari, Josh McCoy, and Magnus Johansson (organizing Social Believability in Games)l (4) Player Modeling, organized by Noor Shaker, Georgios Yannakakis, and Pieter Spronck. The Experimental AI in Games workshop was held Saturday, November 14.
Jan-4-2018, 11:33:30 GMT