The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on Optimizing Player Satisfaction
This is a report of the second annual workshop on Optimizing Player Satisfaction (OPS), held in conjunction with the Artificial Intelligence and Interactive Digital Entertainment (AIIDE-07) conference. We discuss highlights of this year's workshop and include a discussion for next year's event. This was the second workshop in a series started in conjunction with the Simulation of Adaptive Behavior (SAB) conference in 2006. The primary goal of the OPS workshop series is to encourage a dialogue among researchers in AI, human-computer interaction, affective computing, and psychology disciplines who investigate dissimilar methodologies for improving gameplaying experiences. An additional aim of these events is to yield a better understanding of state-of-the-art approaches for optimizing player satisfaction in interactive entertainment systems.
Jan-4-2018, 12:34:52 GMT