Choice Bandits
–Neural Information Processing Systems
There has been much interest in recent years in the problem of dueling bandits, where on each round the learner plays a pair of arms and receives as feedback the outcome of a relative pairwise comparison between them. Here we study a natural generalization, that we term \emph{choice bandits}, where the learner plays a set of up to k \geq 2 arms and receives limited relative feedback in the form of a single multiway choice among the pulled arms, drawn from an underlying multiway choice model. We study choice bandits under a very general class of choice models that is characterized by the existence of a unique best' arm (which we term generalized Condorcet winner), and includes as special cases the well-studied multinomial logit (MNL) and multinomial probit (MNP) choice models, and more generally, the class of random utility models with i.i.d. We propose an algorithm for choice bandits, termed Winner Beats All (WBA), with distribution dependent O(\log T) regret bound under all these choice models. The challenge in our setting is that the decision space is \Theta(n k), which is large for even moderate k .
Neural Information Processing Systems
Oct-11-2024, 11:22:38 GMT
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