MEgo Hand Egocentric Hand Object Interaction Motion Generation
–Neural Information Processing Systems
Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, selfocclusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability.
Neural Information Processing Systems
Jun-16-2026, 23:14:40 GMT
- Genre:
- Research Report
- Experimental Study (1.00)
- New Finding (0.93)
- Research Report
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Representation & Reasoning (1.00)
- Natural Language > Large Language Model (0.68)
- Machine Learning > Neural Networks
- Deep Learning (0.46)
- Information Technology > Artificial Intelligence