Uncoupled Learning Dynamics with O(\log T) Swap Regret in Multiplayer Games

Neural Information Processing Systems 

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after T repetitions of the game is bounded by O(\log T), improving over the prior best bounds of O(\log 4 (T)) . At the same time, we guarantee optimal O(\sqrt{T}) swap regret in the adversarial regime as well. To obtain these results, our primary contribution is to show that when all players follow our dynamics with a \emph{time-invariant} learning rate, the \emph{second-order path lengths} of the dynamics up to time T are bounded by O(\log T), a fundamental property which could have further implications beyond near-optimally bounding the (swap) regret. Our proposed learning dynamics combine in a novel way \emph{optimistic} regularized learning with the use of \emph{self-concordant barriers}. Further, our analysis is remarkably simple, bypassing the cumbersome framework of higher-order smoothness recently developed by Daskalakis, Fishelson, and Golowich (NeurIPS'21).