GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction
–Neural Information Processing Systems
Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence.
Neural Information Processing Systems
Mar-17-2025, 23:18:45 GMT
- Country:
- Asia > Middle East > Israel > Mediterranean Sea (0.29)
- Technology:
- Information Technology > Artificial Intelligence
- Machine Learning (0.43)
- Vision (0.63)
- Information Technology > Artificial Intelligence