Rn(a) with Rn(a): =nX
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In particular, Bai et al. [5], Jin et al. [31] developed the first algorithms to beat the curse of multiple agents in twoplayer zero-sum MGs, while Jin et al. [31], Daskalakis et al. [23], Mao and Ba sar [44], Song et al. [63] further demonstrated how to accomplish the same goal when learning other computationally tractable solution concepts (e.g., coarse correlated equilibria) in general-sum multi-player Markov games. We shall also briefly remark on the prior works that concern RL with a generative model. A key term in the regret bound (36) is a weighted sum of the "variance-style" quantities {Varπk(`k)}. While Var(`k) k`kk2 is orderwise tight in the worst-case scenario for a given iteration k, exploiting the problem-specific variance-type structure across time is crucial in sharpening the horizon dependence in many RL problems(e.g.,Azaretal.[3],Jinetal.[30],Lietal.[41,40]). C.1 Preliminariesandnotation Let us start with some preliminary facts and notation.
Neural Information Processing Systems
Feb-9-2026, 10:13:25 GMT
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