Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess
–Neural Information Processing Systems
This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the belief state.
Neural Information Processing Systems
May-28-2025, 12:31:21 GMT
- Country:
- North America > United States (0.14)
- Industry:
- Leisure & Entertainment > Games > Chess (0.66)
- Technology: