Finding Friend and Foe in Multi-Agent Games
Jack Serrino, Max Kleiman-Weiner, David C. Parkes, Josh Tenenbaum
–Neural Information Processing Systems
Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on The Resistance: Avalon, the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play.
Neural Information Processing Systems
Jan-25-2025, 17:22:22 GMT
- Country:
- North America > United States (0.28)
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: