Finding Friend and Foe in Multi-Agent Games

Jack Serrino, Max Kleiman-Weiner, David C. Parkes, Josh Tenenbaum

Neural Information Processing Systems 

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on The Resistance: Avalon, the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play.

Similar Docs  Excel Report  more

TitleSimilaritySource
None found