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Dream: Difference between revisions - Wikipedia, the free encyclopedia

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Dreams are successions of images, ideas, emotions, and sensations that occur usually involuntarily in the mind during certain stages of sleep.[1] The content and purpose of dreams are not definitively understood, though they have been a topic of scientific speculation, as well as a subject of philosophical and religious interest, throughout recorded history. The scientific study of dreams is called oneirology.[2] Dreams mainly occur in the rapid-eye movement (REM) stage of sleep--when brain activity is high and resembles that of being awake. REM sleep is revealed by continuous movements of the eyes during sleep. At times, dreams may occur during other stages of sleep. However, these dreams tend to be much less vivid or memorable.[3] The length of a dream can vary; they may last for a few seconds, or approximately 20–30 minutes.[3] People are more likely to remember the dream if they are awakened during the REM phase. The average person has three to five dreams per night, and some may have up to seven;[4] however, most dreams are immediately or quickly forgotten.[5] Dreams tend to last longer as the night progresses. During a full eight-hour night sleep, most dreams occur in the typical two hours of REM.[6] In modern times, dreams have been seen as a connection to the unconscious mind. They range from normal and ordinary to overly surreal and bizarre. Dreams can have varying natures, such as being frightening, exciting, magical, melancholic, adventurous, or sexual. The events in dreams are generally outside the control of the dreamer, with the exception of lucid dreaming, where the dreamer is self-aware.[7]


Toronto Machine Learning Book Club

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Learning better together the background of various Machine Learning topics, their applications, the problems faced in diversified industry use-cases and the work-arounds. Usually, one topic is designated at a time, it may follow a book such as the classical Elements of Statistical Learning book written by the 2 famous Stanford professors Hastie & Tibshirani. Anyone can be up for presenting in the session as long as he/she is prepared and ready, maximum 2 speakers each session, at the end, Q&A as well as panel discussions and everybody votes for the best presenter and chips in 2 bucks to be an assembled prize for the winner. We will pick the majority vote on the interested topics for the following meet-up and pick the people from the 2nd question that can speak on it.


Are Robots Replacing Humans In Customer Care? - ReadWrite

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You may have heard the news lately from Guangzhou, China about the firing of robots as waitstaff. Out of three restaurants that used robots to serve customers, two have closed and the third fired its robot workers. The robots couldn't effectively handle soup dishes, often malfunctioned, and had to follow a fixed route that sometimes resulted in clashes. A customer also claimed that robots were unable to do tasks such as topping up water or placing a dish on the table. "The robots weren't able to carry soup or other food steady and they would frequently break down. The boss has decided never to use them again," said one employee.


#NPRreads: 3 Stories To Soak Up This Weekend

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The premise is simple: Correspondents, editors and producers from our newsroom share the pieces that have kept them reading, using the #NPRreads hashtag. Each weekend, we highlight some of the best stories. The irony was irresistible: The same week NPR went to Greenland to look at high suicide rates, The New York Times Magazine went to Greenland's neighbor, Iceland -- but for a story on high rates of happiness and how that contentedness is partly powered by the country's vulcanic geology. Iceland came in second on a list of world's happiest countries, despite its arctic weather. It has no public plazas or pubs, but it does have public pools, heated geothermically to hot-tub temperatures.


San Francisco's first automated restaurant is 'pure magic'

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Justin Sullivan/GettyEatsa is San Francisco's fully automated fast food restaurant where orders appear in a cubby. At San Francisco's first fully automated restaurant, meals appear in little glass cubbies, just 90 seconds after customers order and pay on wall-mounted iPads. It's a human-less experience – no waitstaff, no cashier, no one to get your order wrong and no one to tip. The moment before the meal appears, the see-through display screen that fronts the cubbies goes black for the few seconds when you might catch sight of the hand that feeds you. Eatsa has not yet achieved total automation.


Robots at work will mean higher pay and more skills for you

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I'm often asked about my thoughts on the future. What will transportation be like? What new forms of entertainment will we enjoy? While I have covered these topics in previous articles, it's important to understand that they're all forms of work. So today I want to discuss the future of work -- how technological advancements, namely robotic assistants and tools, as well as tech-enhanced globalization, will affect our daily work flow and the labor market in general.


Virtually Human: Researchers explore powerful medium for experiential learning

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In the Army's Emergent Leader Immersive Training Environment, or ELITE, Soldiers hone their basic counseling skills through practice with virtual humans like virtual Staff Sergeant Jessica Chen. New research aims to get robots and humans to speak the same language to improve communication in fast-moving and unpredictable situations. Scientists from the U.S. Army Research Laboratory and the University of Southern California Institute for Creative Technologies are exploring the potential of developing a flexible multimodal human-robot dialogue that includes natural language, along with text, images and video processing. "Research and technology are essential for providing the best capabilities to our Warfighters," said Dr. Laurel Allender, director of the U.S. Army Research Laboratory Human Research and Engineering Directorate. "This is especially so for the immersive and live-training environments we are developing to achieve squad overmatch and to optimize Soldier performance, both mentally and physically."


#mediaX2016 Conference Events mediaX

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The organizations that will prevail in the current transformation are those whose employees can learn fastest and make the best decisions. At all ages, learning readiness is influenced by technological familiarity and fluency. Our hope for solving the seemingly intractable global problems includes an optimistic outlook on the partnership between artificial intelligence and human intelligence – person by person. You'll also hear from leading executives at Konica Minolta, Cigna, Cisco, Fujitsu and Xerox. A.I. Expert Neil Jacobstein and VR Expert Andrew Wasserman will speak on the importance of these technologies in this new frontier.


Designing For The Internet Of Emotional Things – Smashing Magazine

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More and more of our experience online is personalized. Search engines, news outlets and social media sites have become quite smart at giving us what we want. Perhaps Ali, one of the hundreds of people I've interviewed about our emotional attachment to technology, put it best: "Netflix's recommendations have become so right for me that even though I know it's an algorithm, it feels like a friend." Personalization algorithms can shape what you discover, where you focus attention, and even who you interact with online. When these algorithms work well, they can feel like a friend. At the same time, personalization doesn't feel all that personal. There can be an uncomfortable disconnect when we see an ad that doesn't match our expectations. When personalization tracks too closely to interests that we've expressed, it can seem creepy. Personalization can create a filter bubble1 by showing us more of what we've clicked on before, rather than exposing us to new people or ideas.


It's going to be emotional

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Have you ever had the urge to throw your computer out of the window? The root cause of such emotional outbursts is often the fact that machines exhibit no empathy. For all the technological advances in computational power, ability to process data on a massive scale and an increasing improvements in AI, the devices and software we interact with on a daily basis remains largely emotionally inert. This could be about to change as a result of dramatic progress in the field of affective computing – the branch of computer science concerned with enabling the recognition, interpretation, processing and simulation of human emotion. The field is not new – it gained prominence through research lead by Rosalind Picard at the MIT media in the 1990s – but recent developments spanning neuroscience, psychology, software development and robotics mean that today's businesses now have the capability to engage employees and customers at an emotional level, creating new opportunities for human machine interaction and symbiotic working.