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Mutagenetic tree Fisher kernel improves prediction of HIV drug resistance from viral genotype

Neural Information Processing Systems

Starting with the work of Jaakkola and Haussler, a variety of approaches have been proposed for coupling domain-specific generative models with statistical learning methods. The link is established by a kernel function which provides a similarity measure based inherently on the underlying model. In computational biology, the full promise of this framework has rarely ever been exploited, as most kernels are derived from very generic models, such as sequence profiles or hidden Markov models. Here, we introduce the MTreeMix kernel, which is based on a generative model tailored to the underlying biological mechanism.


Chained Boosting

Neural Information Processing Systems

We describe a method to learn to make sequential stopping decisions, such as those made along a processing pipeline. We envision a scenario in which a series of decisions must be made as to whether to continue to process. Further processing costs time and resources, but may add value. Our goal is to create, based on historic data, a series of decision rules (one at each stage in the pipeline) that decide, based on information gathered up to that point, whether to continue processing the part. We demonstrate how our framework encompasses problems from manufacturing to vision processing. We derive a quadratic (in the number of decisions) bound on testing performance and provide empirical results on object detection.


Recursive ICA

Neural Information Processing Systems

Independent Component Analysis (ICA) is a popular method for extracting independent features from visual data. However, as a fundamentally linear technique, there is always nonlinear residual redundancy that is not captured by ICA. Hence there have been many attempts to try to create a hierarchical version of ICA, but so far none of the approaches have a natural way to apply them more than once. Here we show that there is a relatively simple technique that transforms the absolute values of the outputs of a previous application of ICA into a normal distribution, to which ICA maybe applied again. This results in a recursive ICA algorithm that may be applied any number of times in order to extract higher order structure from previous layers.


Convex Repeated Games and Fenchel Duality

Neural Information Processing Systems

We describe an algorithmic framework for an abstract game which we term a convex repeated game. We show that various online learning and boosting algorithms can be all derived as special cases of our algorithmic framework. This unified view explains the properties of existing algorithms and also enables us to derive several new interesting algorithms. Our algorithmic framework stems from a connection that we build between the notions of regret in game theory and weak duality in convex optimization.


Nonlinear physically-based models for decoding motor-cortical population activity

Neural Information Processing Systems

Neural motor prostheses (NMPs) require the accurate decoding of motor cortical population activity for the control of an artificial motor system. Previous work on cortical decoding for NMPs has focused on the recovery of hand kinematics. Human NMPs however may require the control of computer cursors or robotic devices with very different physical and dynamical properties. Here we show that the firing rates of cells in the primary motor cortex of nonhuman primates can be used to control the parameters of an artificial physical system exhibiting realistic dynamics. The model represents 2D hand motion in terms of a point mass connected to a system of idealized springs. The nonlinear spring coefficients are estimated from the firing rates of neurons in the motor cortex. We evaluate linear and a nonlinear decoding algorithms using neural recordings from two monkeys performing two different tasks. We found that the decoded spring coefficients produced accurate hand trajectories compared with state-of-the-art methods for direct decoding of hand kinematics. Furthermore, using a physically-based system produced decoded movements that were more "natural" in that their frequency spectrum more closely matched that of natural hand movements.


Information Bottleneck for Non Co-Occurrence Data

Neural Information Processing Systems

We present a general model-independent approach to the analysis of data in cases when these data do not appear in the form of co-occurrence of two variables X,Y, but rather as a sample of values of an unknown (stochastic) function Z(X,Y). For example, in gene expression data, the expression level Z is a function of gene X and condition Y; or in movie ratings data the rating Z is a function of viewer X and movie Y. The approach represents a consistent extension of the Information Bottleneck method that has previously relied on the availability of co-occurrence statistics. By altering the relevance variable we eliminate the need in the sample of joint distribution of all input variables. This new formulation also enables simple MDL-like model complexity control and prediction of missing values of Z. The approach is analyzed and shown to be on a par with the best known clustering algorithms for a wide range of domains. For the prediction of missing values (collaborative filtering) it improves the currently best known results.


Cross-Validation Optimization for Large Scale Hierarchical Classification Kernel Methods

Neural Information Processing Systems

We propose a highly efficient framework for kernel multi-class models with a large and structured set of classes. Kernel parameters are learned automatically by maximizing the cross-validation log likelihood, and predictive probabilities are estimated. We demonstrate our approach on large scale text classification tasks with hierarchical class structure, achieving state-of-the-art results in an order of magnitude less time than previous work.


Fast Iterative Kernel PCA

Neural Information Processing Systems

We introduce two methods to improve convergence of the Kernel Hebbian Algorithm (KHA) for iterative kernel PCA. KHA has a scalar gain parameter which is either held constant or decreased as 1/t, leading to slow convergence. Our KHA/et algorithm accelerates KHA by incorporating the reciprocal of the current estimated eigenvalues as a gain vector. We then derive and apply Stochastic Meta-Descent (SMD) to KHA/et; this further speeds convergence by performing gain adaptation in RKHS. Experimental results for kernel PCA and spectral clustering of USPS digits as well as motion capture and image de-noising problems confirm that our methods converge substantially faster than conventional KHA.


Theory and Dynamics of Perceptual Bistability

Neural Information Processing Systems

Perceptual Bistability refers to the phenomenon of spontaneously switching between two or more interpretations of an image under continuous viewing. Although switching behavior is increasingly well characterized, the origins remain elusive. We propose that perceptual switching naturally arises from the brain's search for best interpretations while performing Bayesian inference. In particular, we propose that the brain explores a posterior distribution over image interpretations at a rapid time scale via a sampling-like process and updates its interpretation when a sampled interpretation is better than the discounted value of its current interpretation. We formalize the theory, explicitly derive switching rate distributions and discuss qualitative properties of the theory including the effect of changes in the posterior distribution on switching rates. Finally, predictions of the theory are shown to be consistent with measured changes in human switching dynamics to Necker cube stimuli induced by context.


Robotic Grasping of Novel Objects

Neural Information Processing Systems

We consider the problem of grasping novel objects, specifically ones that are being seen for the first time through vision. We present a learning algorithm that neither requires, nor tries to build, a 3d model of the object. Instead it predicts, directly as a function of the images, a point at which to grasp the object. Our algorithm is trained via supervised learning, using synthetic images for the training set. We demonstrate on a robotic manipulation platform that this approach successfully grasps a wide variety of objects, such as wine glasses, duct tape, markers, a translucent box, jugs, knife-cutters, cellphones, keys, screwdrivers, staplers, toothbrushes, a thick coil of wire, a strangely shaped power horn, and others, none of which were seen in the training set.