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Structured Learning with Approximate Inference

Neural Information Processing Systems

In many structured prediction problems, the highest-scoring labeling is hard to compute exactly, leading to the use of approximate inference methods. However, when inference is used in a learning algorithm, a good approximation of the score may not be sufficient. We show in particular that learning can fail even with an approximate inference method with rigorous approximation guarantees. There are two reasons for this. First, approximate methods can effectively reduce the expressivity ofan underlying model by making it impossible to choose parameters that reliably give good predictions. Second, approximations can respond to parameter changes in such a way that standard learning algorithms are misled. In contrast, we give two positive results in the form of learning bounds for the use of LPrelaxed inference in structured perceptron and empirical risk minimization settings. We argue that without understanding combinations of inference and learning, such as these, that are appropriately compatible, learning performance under approximate inference cannot be guaranteed.


Selecting Observations against Adversarial Objectives

Neural Information Processing Systems

In many applications, one has to actively select among a set of expensive observations beforemaking an informed decision. Often, we want to select observations which perform well when evaluated with an objective function chosen by an adversary.



Learning and using relational theories

Neural Information Processing Systems

Much of human knowledge is organized into sophisticated systems that are often called intuitive theories. We propose that intuitive theories are mentally represented ina logical language, and that the subjective complexity of a theory is determined by the length of its representation in this language. This complexity measure helps to explain how theories are learned from relational data, and how they support inductive inferences about unobserved relations. We describe two experiments that test our approach, and show that it provides a better account of human learning and reasoning than an approach developed by Goodman [1]. What is a theory, and what makes one theory better than another?



Local Algorithms for Approximate Inference in Minor-Excluded Graphs

Neural Information Processing Systems

We present a new local approximation algorithm for computing MAP and log-partition function for arbitrary exponential family distribution represented by a finite-valued pair-wise Markov random field (MRF), say G. Our algorithm is based on decomposing G into appropriately chosen small components; computing estimates locally in each of these components and then producing a good global solution. We prove that the algorithm can provide approximate solution within arbitrary accuracy when $G$ excludes some finite sized graph as its minor and G has bounded degree: all Planar graphs with bounded degree are examples of such graphs. The running time of the algorithm is $\Theta(n)$ (n is the number of nodes in G), with constant dependent on accuracy, degree of graph and size of the graph that is excluded as a minor (constant for Planar graphs). Our algorithm for minor-excluded graphs uses the decomposition scheme of Klein, Plotkin and Rao (1993). In general, our algorithm works with any decomposition scheme and provides quantifiable approximation guarantee that depends on the decomposition scheme.


Computing Robust Counter-Strategies

Neural Information Processing Systems

Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counter-strategy to the inferred posterior of the other agents' behavior. In the experts paradigm, one may want to choose experts that are good counter-strategies to the other agents' expected behavior. In this paper we introduce a technique for computing robust counter-strategies for adaptation in multiagent scenarios under a variety of paradigms. The strategies can take advantage of a suspected tendency in the decisions of the other agents, while bounding the worst-case performance when the tendency is not observed. The technique involves solving a modified game, and therefore can make use of recently developed algorithms for solving very large extensive games. We demonstrate the effectiveness of the technique in two-player Texas Hold'em. We show that the computed poker strategies are substantially more robust than best response counter-strategies, while still exploiting a suspected tendency. We also compose the generated strategies in an experts algorithm showing a dramatic improvement in performance over using simple best responses.