Technology
The Epoch-Greedy Algorithm for Multi-armed Bandits with Side Information
We present Epoch-Greedy, an algorithm for multi-armed bandits with observable side information. Epoch-Greedy has the following properties: No knowledge of a time horizon $T$ is necessary. The regret incurred by Epoch-Greedy is controlled by a sample complexity bound for a hypothesis class. The regret scales as $O(T^{2/3} S^{1/3})$ or better (sometimes, much better). Here $S$ is the complexity term in a sample complexity bound for standard supervised learning.
A probabilistic model for generating realistic lip movements from speech
Englebienne, Gwenn, Cootes, Tim, Rattray, Magnus
The present work aims to model the correspondence between facial motion and speech. The face and sound are modelled separately, with phonemes being the link between both. We propose a sequential model and evaluate its suitability for the generation of the facial animation from a sequence of phonemes, which we obtain from speech. We evaluate the results both by computing the error between generated sequences and real video, as well as with a rigorous double-blind test with human subjects. Experiments show that our model compares favourably to other existing methods and that the sequences generated are comparable to real video sequences.
Modelling motion primitives and their timing in biologically executed movements
Williams, Ben, Toussaint, Marc, Storkey, Amos J.
Biological movement is built up of sub-blocks or motion primitives. Such primitives provide a compact representation of movement which is also desirable in robotic control applications. We analyse handwriting data to gain a better understanding of use of primitives and their timings in biological movements. Inference of the shape and the timing of primitives can be done using a factorial HMM based model, allowing the handwriting to be represented in primitive timing space. This representation provides a distribution of spikes corresponding to the primitive activations, which can also be modelled using HMM architectures. We show how the coupling of the low level primitive model, and the higher level timing model during inference can produce good reconstructions of handwriting, with shared primitives for all characters modelled. This coupled model also captures the variance profile of the dataset which is accounted for by spike timing jitter. The timing code provides a compact representation of the movement while generating a movement without an explicit timing model produces a scribbling style of output.
Combined discriminative and generative articulated pose and non-rigid shape estimation
Sigal, Leonid, Balan, Alexandru, Black, Michael J.
Estimation of three-dimensional articulated human pose and motion from images is a central problem in computer vision. Much of the previous work has been limited by the use of crude generative models of humans represented as articulated collectionsof simple parts such as cylinders. Automatic initialization of such models has proved difficult and most approaches assume that the size and shape of the body parts are known a priori. In this paper we propose a method for automatically recovering a detailed parametric model of nonrigid body shape and pose from monocular imagery. Specifically, we represent the body using a parameterized triangulatedmesh model that is learned from a database of human range scans. We demonstrate a discriminative method to directly recover the model parameters frommonocular images using a conditional mixture of kernel regressors. This predicted pose and shape are used to initialize a generative model for more detailed pose and shape estimation. The resulting approach allows fully automatic pose and shape recovery from monocular and multi-camera imagery. Experimental resultsshow that our method is capable of robustly recovering articulated pose, shape and biometric measurements (e.g.
SpAM: Sparse Additive Models
Liu, Han, Wasserman, Larry, Lafferty, John D., Ravikumar, Pradeep K.
We present a new class of models for high-dimensional nonparametric regression and classification called sparse additive models (SpAM). Our methods combine ideas from sparse linear modeling and additive nonparametric regression. We derive amethod for fitting the models that is effective even when the number of covariates is larger than the sample size. A statistical analysis of the properties of SpAM is given together with empirical results on synthetic and real data, showing thatSpAM can be effective in fitting sparse nonparametric models in high dimensional data.
Colored Maximum Variance Unfolding
Song, Le, Gretton, Arthur, Borgwardt, Karsten M., Smola, Alex J.
Maximum variance unfolding (MVU) is an effective heuristic for dimensionality reduction. It produces a low-dimensional representation of the data by maximizing thevariance of their embeddings while preserving the local distances of the original data. We show that MVU also optimizes a statistical dependence measure which aims to retain the identity of individual observations under the distancepreserving constraints.This general view allows us to design "colored" variants of MVU, which produce low-dimensional representations for a given task, e.g.
Regret Minimization in Games with Incomplete Information
Zinkevich, Martin, Johanson, Michael, Bowling, Michael, Piccione, Carmelo
Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has received a great deal of recent attention. In this paper, we describe a new technique for solving large games based on regret minimization. In particular, we introduce the notion of counterfactual regret, which exploits the degree of incomplete information in an extensive game. We show how minimizing counterfactual regret minimizes overall regret, and therefore in self-play can be used to compute a Nash equilibrium. We demonstrate this technique in the domain of poker, showing we can solve abstractions of limit Texas Hold'em with as many as 10
Collapsed Variational Inference for HDP
Teh, Yee W., Kurihara, Kenichi, Welling, Max
A wide variety of Dirichlet-multinomial'topic' models have found interesting applications inrecent years. While Gibbs sampling remains an important method of inference in such models, variational techniques have certain advantages such as easy assessment of convergence, easy optimization without the need to maintain detailed balance, a bound on the marginal likelihood, and sidestepping of issues with topic-identifiability. The most accurate variational technique thus far, namely collapsed variational latent Dirichlet allocation, did not deal with model selection nor did it include inference for hyperparameters. We address both issues by generalizing thetechnique, obtaining the first variational algorithm to deal with the hierarchical Dirichlet process and to deal with hyperparameters of Dirichlet variables.
Multiple-Instance Active Learning
Settles, Burr, Craven, Mark, Ray, Soumya
In a multiple instance (MI) learning problem, instances are naturally organized into bags and it is the bags, instead of individual instances, that are labeled for training. MI learners assume that every instance in a bag labeled negative is actually negative, whereas at least one instance in a bag labeled positive is actually positive. We present a framework for active learning in the multiple-instance setting. In particular, we consider the case in which an MI learner is allowed to selectively query unlabeled instances in positive bags. This approach is well motivated in domains in which it is inexpensive to acquire bag labels and possible, but expensive, to acquire instance labels. We describe a method for learning from labels at mixed levels of granularity, and introduce two active query selection strategies motivated by the MI setting. Our experiments show that learning from instance labels can significantly improve performance of a basic MI learning algorithm in two multiple-instance domains: content-based image recognition and text classification.
A Randomized Algorithm for Large Scale Support Vector Learning
Kumar, Krishnan, Bhattacharya, Chiru, Hariharan, Ramesh
This paper investigates the application of randomized algorithms for large scale SVM learning. The key contribution of the paper is to show that, by using ideas random projections, the minimal number of support vectors required to solve almost separableclassification problems, such that the solution obtained is near optimal with a very high probability, is given by O(log n); if on removal of properly chosenO(log n) points the data becomes linearly separable then it is called almost separable. The second contribution is a sampling based algorithm, motivated fromrandomized algorithms, which solves a SVM problem by considering subsets of the dataset which are greater in size than the number of support vectors for the problem. These two ideas are combined to obtain an algorithm for SVM classification problems which performs the learning by considering only O(log n) points at a time. Experiments done on synthetic and real life datasets show that the algorithm does scale up state of the art SVM solvers in terms of memory required and execution time without loss in accuracy. It is to be noted that the algorithm presented here nicely complements existing large scale SVM learning approaches as it can be used to scale up any SVM solver.