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The Debugging Task: Evaluating a Robotics Design Workshop

AAAI Conferences

Evaluating new educational programs and tools, especially those targeted at difficult-to-assess learning goals can be quite challenging due to the small number of participants typically engaged with pilot programs. The focus of the evaluation, then, should be on collecting rich data from each participant about their experience in the workshop and their progress towards meeting the workshop’s learning goals. We present a novel evaluation technique, the debugging task, that seeks to assess at post-workshop a participant’s independent ability to use the tools, skills, and materials of the workshop. The technique is presented in the context of Robot Diaries, a program to develop a robotics design activity centered on crafts materials and expressiveness, and targeted to middle school girls. The paper discusses the rationale for the debugging task, its implementation, and the results and analyses of girls completing the task.


Bitwise Biology: Crossdisciplinary Physical Computing Atop the Arduino

AAAI Conferences

We present the design and deployment of a physical computing platform developed for a crossdisciplinary introduction to biology and computer science. Using the accessible Arduino interface as its foundation, students instantiate increasingly nuanced physical interactions with the environment. Biological and computational ideas receive equal attention through three layered projects that span from circuit design through the co-evolution of predator-prey robot behaviors. The low-overhead platform presented here scales to support sophisticated projects at surprisingly modest time-and-money costs


Assessing the Impact of Using Robots in Education, Or: How We Learned to Stop Worrying and Love the Chaos

AAAI Conferences

For the past several years, we have been using robots in our introductory computer science course. Although this has been challenging for many reasons, it has also been very rewarding on a number of fronts, both for the students and for us. However, in order for this to occur, we had to adapt to what we perceived as “chaotic code.” In this paper we describe lessons learned by watching what the students do, where they have trouble, and what they enjoy. Further, we discuss what the implications of focusing on creativity has had on teaching and assessment.


Perceptual Similarity in Visual Metaphor Processing

AAAI Conferences

In visual metaphor processing, one object, the target, is compared to and understood in terms of another object, the source. Several studies suggest that perceptual similarity between two objects enhances a conceptual link between the two. However, little is known about how perceptual features contribute to the establishment of this link. In the present experiment we investigated the processing of the four possible combinations of conceptually and perceptually similar picture pairs using a same-different task. In order to determine whether particular processes are bound to a particular time range, we manipulated the delay between the two successively presented pictures. We expected perceptual processing effects at a short delay and conceptual processing effects at a longer delay. We did not find evidence for this expectation. However, the results did show that (i) it took participants longer to give a ‘different’ response if two objects shared perceptual features than when they did not; (ii) this presence of perceptual similarity also resulted in more response errors; and (iii) if objects shared only perceptual features, participants in the long delay condition produced more erroneous responses than the participants in the short delay condition did. These results are discussed in light of metaphor processing models.


Components of the Shape Revisited

AAAI Conferences

There are multiple and even interacting dimensions along which shape representation schemes may be compared and contrasted. In this paper, we focus on the following ques- tion. Are the building blocks in a compositional model lo- calized in space (e.g. as in part based representations) or are they holistic simplifications (e.g. as in spectral representa- tions)? Existing shape representation schemes prefer one or the other. We propose a new shape representation paradigm that encompasses both choices.


Shape Is like Space: Modeling Shape Representation as a Set of Qualitative Spatial Relations

AAAI Conferences

Representing and comparing two-dimensional shapes is an important problem. Our hypothesis about human representations is that that people utilize two representations of shape: an abstract, qualitative representation of the spatial relations between the shape’s parts, and a detailed, quantitative representation. The advantage of relational, qualitative representations is that they facilitate shape comparison: two shapes can be compared via structural alignment processes which have been used to model similarity and analogy more broadly. This comparison process plays an important role in determining when two objects share the same shape, or in identifying transformations (rotations and reflections) between two shapes. Based on our hypothesis, we have built a computational model which automatically constructs both qualitative and quantitative representations and uses them to compare two-dimensional shapes in visual scenes. We demonstrate the effectiveness of our model by summarizing a series of studies which have simulated human spatial reasoning.


Representations of Shape during Mental Rotation

AAAI Conferences

How is shape represented during spatial tasks such as mental rotation? This research investigated the format of mental representations of 3-D shapes during mental rotation. Specifically, we tested the extent to which visual information, such as color, is represented during mental rotation using methods ranging from reaction time studies, verbal protocol analysis, and eyetracking. Another set of studies examined whether people use piecemeal or holistic strategies to rotate complex objects. Results show that individuals with good rotation ability do not represent color during mental rotation and rotate whole shapes; whereas poor rotators do represent color and rotate individual pieces of the shape using piecemeal strategies. This work contributes to theories about cognitive shape processing by showing that different information processing strategies may be one cause of individual differences in mentally rotation performance.


Visual and Haptic Perceptual Spaces From Parametrically-Defined to Natural Objects

AAAI Conferences

In this study we show that humans form very similar perceptual spaces when they explore parametrically-defined shell-shaped objects visually or haptically. A physical object space was generated by varying three shape parameters. Sighted participants explored pictures of these objects while blindfolded participants haptically explored 3D printouts of the objects. Similarity ratings were performed and analyzed using multidimensional scaling (MDS) techniques. Visual and haptic similarity ratings highly correlate and resulted in very similar visual and haptic MDS maps providing evidence for one shared perceptual space underlying both modalities. To investigate to which degree these results are transferrable to natural objects, we performed the same visual and haptic similarity ratings and multidimensional scaling analyses using a set of natural sea shells.


An Agile and Accessible Adaptation of Bayesian Inference to Medical Diagnostics for Rural Health Extension Workers

AAAI Conferences

We have adapted an expert system of medical diagnosis for use by low to mid-level health workers in remote and rural locations. Key to the successful deployment of this expert system is the rapid adaptation of the database and clinical interface for use in specific regions and by varying user skill.


Voice as Data: Learning from What People Say

AAAI Conferences

Development is fundamentally about understanding people, their motivations, behaviors and reactions. We have two primary means of understanding people — observing what they do, and what they say. As the AI4D community has noted, people's increased use of mobile devices has led to a wealth of new data relevant to these topics. We are on the cusp of developing incredibly powerful tools that can help us understand how human beings migrate, transact and acquire wealth. This could have a large impact on how we determine policies and allocate resources. Most of this analysis has tended to focus on what people do — where they go, who they talk to, what they buy, etc. I argue that what people say is an equally rich source of development data, often containing information that cannot be obtained from people's actions, such as their needs, hopes and aspirations. Voice is the most natural form of communication, especially for people who speak a non-mainstream language, and/or have marginal literacy skills.  These are often exactly those populations who are most disenfranchised, and therefore most need their voices to be heard.