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Sparse Coding for Learning Interpretable Spatio-Temporal Primitives

Neural Information Processing Systems

Sparse coding has recently become a popular approach in computer vision to learn dictionaries of natural images. In this paper we extend sparse coding to learn interpretable spatio-temporal primitives of human motion. We cast the problem of learning spatio-temporal primitives as a tensor factorization problem and introduce constraints to learn interpretable primitives. In particular, we use group norms over those tensors, diagonal constraints on the activations as well as smoothness constraints that are inherent to human motion. We demonstrate the effectiveness of our approach to learn interpretable representations of human motion from motion capture data, and show that our approach outperforms recently developed matching pursuit and sparse coding algorithms.


Learning Convolutional Feature Hierarchies for Visual Recognition

Neural Information Processing Systems

We propose an unsupervised method for learning multi-stage hierarchies of sparse convolutional features. While sparse coding has become an increasingly popular method for learning visual features, it is most often trained at the patch level. Applying the resulting filters convolutionally results in highly redundant codes because overlapping patches are encoded in isolation. By training convolutionally over large image windows, our method reduces the redudancy between feature vectors at neighboring locations and improves the efficiency of the overall representation. In addition to a linear decoder that reconstructs the image from sparse features, our method trains an efficient feed-forward encoder that predicts quasi-sparse features from the input. While patch-based training rarely produces anything but oriented edge detectors, we show that convolutional training produces highly diverse filters, including center-surround filters, corner detectors, cross detectors, and oriented grating detectors. We show that using these filters in multi-stage convolutional network architecture improves performance on a number of visual recognition and detection tasks.


Effects of Synaptic Weight Diffusion on Learning in Decision Making Networks

Neural Information Processing Systems

When animals repeatedly choose actions from multiple alternatives, they can allocate their choices stochastically depending on past actions and outcomes. It is commonly assumed that this ability is achieved by modifications in synaptic weights related to decision making. Choice behavior has been empirically found to follow Herrnsteinโ€™s matching law. Loewenstein & Seung (2006) demonstrated that matching behavior is a steady state of learning in neural networks if the synaptic weights change proportionally to the covariance between reward and neural activities. However, their proof did not take into account the change in entire synaptic distributions. In this study, we show that matching behavior is not necessarily a steady state of the covariance-based learning rule when the synaptic strength is sufficiently strong so that the fluctuations in input from individual sensory neurons influence the net input to output neurons. This is caused by the increasing variance in the input potential due to the diffusion of synaptic weights. This effect causes an undermatching phenomenon, which has been observed in many behavioral experiments. We suggest that the synaptic diffusion effects provide a robust neural mechanism for stochastic choice behavior.


Non-Stochastic Bandit Slate Problems

Neural Information Processing Systems

We consider bandit problems, motivated by applications in online advertising and news story selection, in which the learner must repeatedly select a slate, that is, a subset of size s from K possible actions, and then receives rewards for just the selected actions. The goal is to minimize the regret with respect to total reward of the best slate computed in hindsight. We consider unordered and ordered versions of the problem, and give efficient algorithms which have regret O(sqrt(T)), where the constant depends on the specific nature of the problem. We also consider versions of the problem where we have access to a number of policies which make recommendations for slates in every round, and give algorithms with O(sqrt(T)) regret for competing with the best such policy as well. We make use of the technique of relative entropy projections combined with the usual multiplicative weight update algorithm to obtain our algorithms.


Efficient Optimization for Discriminative Latent Class Models

Neural Information Processing Systems

Dimensionality reduction is commonly used in the setting of multi-label supervised classification to control the learning capacity and to provide a meaningful representation of the data. We introduce a simple forward probabilistic model which is a multinomial extension of reduced rank regression; we show that this model provides a probabilistic interpretation of discriminative clustering methods with added benefits in terms of number of hyperparameters and optimization. While expectation-maximization (EM) algorithm is commonly used to learn these models, its optimization usually leads to local minimum because it relies on a non-convex cost function with many such local minima. To avoid this problem, we introduce a local approximation of this cost function, which leads to a quadratic non-convex optimization problem over a product of simplices. In order to minimize such functions, we propose an efficient algorithm based on convex relaxation and low-rank representation of our data, which allows to deal with large instances. Experiments on text document classification show that the new model outperforms other supervised dimensionality reduction methods, while simulations on unsupervised clustering show that our probabilistic formulation has better properties than existing discriminative clustering methods.


Probabilistic Belief Revision with Structural Constraints

Neural Information Processing Systems

Experts (human or computer) are often required to assess the probability of uncertain events. When a collection of experts independently assess events that are structurally interrelated, the resulting assessment may violate fundamental laws of probability. Such an assessment is termed incoherent. In this work we investigate how the problem of incoherence may be affected by allowing experts to specify likelihood models and then update their assessments based on the realization of a globally-observable random sequence.


Synergies in learning words and their referents

Neural Information Processing Systems

This paper presents Bayesian non-parametric models that simultaneously learn to segment words from phoneme strings and learn the referents of some of those words, and shows that there is a synergistic interaction in the acquisition of these two kinds of linguistic information. The models themselves are novel kinds of Adaptor Grammars that are an extension of an embedding of topic models into PCFGs. These models simultaneously segment phoneme sequences into words and learn the relationship between non-linguistic objects to the words that refer to them. We show (i) that modelling inter-word dependencies not only improves the accuracy of the word segmentation but also of word-object relationships, and (ii) that a model that simultaneously learns word-object relationships and word segmentation segments more accurately than one that just learns word segmentation on its own. We argue that these results support an interactive view of language acquisition that can take advantage of synergies such as these.


Linear Complementarity for Regularized Policy Evaluation and Improvement

Neural Information Processing Systems

Recent work in reinforcement learning has emphasized the power of L1 regularization to perform feature selection and prevent overfitting. We propose formulating the L1 regularized linear fixed point problem as a linear complementarity problem (LCP). This formulation offers several advantages over the LARS-inspired formulation, LARS-TD. The LCP formulation allows the use of efficient off-the-shelf solvers, leads to a new uniqueness result, and can be initialized with starting points from similar problems (warm starts). We demonstrate that warm starts, as well as the efficiency of LCP solvers, can speed up policy iteration. Moreover, warm starts permit a form of modified policy iteration that can be used to approximate a greedy" homotopy path, a generalization of the LARS-TD homotopy path that combines policy evaluation and optimization."


On a Connection between Importance Sampling and the Likelihood Ratio Policy Gradient

Neural Information Processing Systems

Likelihood ratio policy gradient methods have been some of the most successful reinforcement learning algorithms, especially for learning on physical systems. We describe how the likelihood ratio policy gradient can be derived from an importance sampling perspective. This derivation highlights how likelihood ratio methods under-use past experience by (a) using the past experience to estimate {\em only} the gradient of the expected return $U(\theta)$ at the current policy parameterization $\theta$, rather than to obtain a more complete estimate of $U(\theta)$, and (b) using past experience under the current policy {\em only} rather than using all past experience to improve the estimates. We present a new policy search method, which leverages both of these observations as well as generalized baselines---a new technique which generalizes commonly used baseline techniques for policy gradient methods. Our algorithm outperforms standard likelihood ratio policy gradient algorithms on several testbeds.


Bayesian Action-Graph Games

Neural Information Processing Systems

Games of incomplete information, or Bayesian games, are an important game-theoretic model and have many applications in economics. We propose Bayesian action-graph games (BAGGs), a novel graphical representation for Bayesian games. BAGGs can represent arbitrary Bayesian games, and furthermore can compactly express Bayesian games exhibiting commonly encountered types of structure including symmetry, action- and type-specific utility independence, and probabilistic independence of type distributions. We provide an algorithm for computing expected utility in BAGGs, and discuss conditions under which the algorithm runs in polynomial time. Bayes-Nash equilibria of BAGGs can be computed by adapting existing algorithms for complete-information normal form games and leveraging our expected utility algorithm. We show both theoretically and empirically that our approaches improve significantly on the state of the art.