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Online Learning: Stochastic, Constrained, and Smoothed Adversaries

Neural Information Processing Systems

Learning theory has largely focused on two main learning scenarios: the classical statistical setting where instances are drawn i.i.d. from a fixed distribution, and the adversarial scenario whereby at every time step the worst instance is revealed to the player. It can be argued that in the real world neither of these assumptions is reasonable. We define the minimax value of a game where the adversary is restricted in his moves, capturing stochastic and non-stochastic assumptions on data. Building on the sequential symmetrization approach, we define a notion of distribution-dependent Rademacher complexity for the spectrum of problems ranging from i.i.d. to worst-case. The bounds let us immediately deduce variation-type bounds. We study a smoothed online learning scenario and show that exponentially small amount of noise can make function classes with infinite Littlestone dimension learnable.


Variance Reduction in Monte-Carlo Tree Search

Neural Information Processing Systems

Monte-Carlo Tree Search (MCTS) has proven to be a powerful, generic planning technique for decision-making in single-agent and adversarial environments. The stochastic nature of the Monte-Carlo simulations introduces errors in the value estimates, both in terms of bias and variance. Whilst reducing bias (typically through the addition of domain knowledge) has been studied in the MCTS literature, comparatively little effort has focused on reducing variance. This is somewhat surprising, since variance reduction techniques are a well-studied area in classical statistics. In this paper, we examine the application of some standard techniques for variance reduction in MCTS, including common random numbers, antithetic variates and control variates. We demonstrate how these techniques can be applied to MCTS and explore their efficacy on three different stochastic, single-agent settings: Pig, Can't Stop and Dominion.


Fast and Accurate k-means For Large Datasets

Neural Information Processing Systems

Clustering is a popular problem with many applications. We consider the k-means problem in the situation where the data is too large to be stored in main memory and must be accessed sequentially, such as from a disk, and where we must use as little memory as possible. Our algorithm is based on recent theoretical results, with significant improvements to make it practical. Our approach greatly simplifies a recently developed algorithm, both in design and in analysis, and eliminates large constant factors in the approximation guarantee, the memory requirements, and the running time. We then incorporate approximate nearest neighbor search to compute k-means in o( nk) (where n is the number of data points; note that computing the cost, given a solution, takes 8(nk) time). We show that our algorithm compares favorably to existing algorithms - both theoretically and experimentally, thus providing state-of-the-art performance in both theory and practice.


Evaluating the inverse decision-making approach to preference learning

Neural Information Processing Systems

Psychologists have recently begun to develop computational accounts of how people infer others' preferences from their behavior. The inverse decision-making approach proposes that people infer preferences by inverting a generative model of decision-making. Existing data sets, however, do not provide sufficient resolution to thoroughly evaluate this approach. We introduce a new preference learning task that provides a benchmark for evaluating computational accounts and use it to compare the inverse decision-making approach to a feature-based approach, which relies on a discriminative combination of decision features. Our data support the inverse decision-making approach to preference learning.


Statistical Tests for Optimization Efficiency

Neural Information Processing Systems

Learning problems such as logistic regression are typically formulated as pure optimization problems defined on some loss function. We argue that this view ignores the fact that the loss function depends on stochastically generated data which in turn determines an intrinsic scale of precision for statistical estimation. By considering the statistical properties of the update variables used during the optimization (e.g. gradients), we can construct frequentist hypothesis tests to determine the reliability of these updates. We utilize subsets of the data for computing updates, and use the hypothesis tests for determining when the batch-size needs to be increased. This provides computational benefits and avoids overfitting by stopping when the batch-size has become equal to size of the full dataset. Moreover, the proposed algorithms depend on a single interpretable parameter – the probability for an update to be in the wrong direction – which is set to a single value across all algorithms and datasets. In this paper, we illustrate these ideas on three L1 regularized coordinate algorithms: L1 -regularized L2 -loss SVMs, L1 -regularized logistic regression, and the Lasso, but we emphasize that the underlying methods are much more generally applicable.


Portmanteau Vocabularies for Multi-Cue Image Representation

Neural Information Processing Systems

We describe a novel technique for feature combination in the bag-of-words model of image classification. Our approach builds discriminative compound words from primitive cues learned independently from training images. Our main observation is that modeling joint-cue distributions independently is more statistically robust for typical classification problems than attempting to empirically estimate the dependent, joint-cue distribution directly. We use Information theoretic vocabulary compression to find discriminative combinations of cues and the resulting vocabulary of portmanteau words is compact, has the cue binding property, and supports individual weighting of cues in the final image representation. State-of-the-art results on both the Oxford Flower-102 and Caltech-UCSD Bird-200 datasets demonstrate the effectiveness of our technique compared to other, significantly more complex approaches to multi-cue image representation


The Manifold Tangent Classifier

Neural Information Processing Systems

We combine three important ideas present in previous work for building classifiers: the semi-supervised hypothesis (the input distribution contains information about the classifier), the unsupervised manifold hypothesis (data density concentrates near low-dimensional manifolds), and the manifold hypothesis for classification (different classes correspond to disjoint manifolds separated by low density). We exploit a novel algorithm for capturing manifold structure (high-order contractive auto-encoders) and we show how it builds a topological atlas of charts, each chart being characterized by the principal singular vectors of the Jacobian of a representation mapping. This representation learning algorithm can be stacked to yield a deep architecture, and we combine it with a domain knowledge-free version of the TangentProp algorithm to encourage the classifier to be insensitive to local directions changes along the manifold. Record-breaking classification results are obtained.


Hierarchical Matching Pursuit for Image Classification: Architecture and Fast Algorithms

Neural Information Processing Systems

Extracting good representations from images is essential for many computer vision tasks. In this paper, we propose hierarchical matching pursuit (HMP), which builds a feature hierarchy layer-by-layer using an efficient matching pursuit encoder. It includes three modules: batch (tree) orthogonal matching pursuit, spatial pyramid max pooling, and contrast normalization. We investigate the architecture of HMP, and show that all three components are critical for good performance. To speed up the orthogonal matching pursuit, we propose a batch tree orthogonal matching pursuit that is particularly suitable to encode a large number of observations that share the same large dictionary. HMP is scalable and can efficiently handle full-size images. In addition, HMP enables linear support vector machines (SVM) to match the performance of nonlinear SVM while being scalable to large datasets. We compare HMP with many state-of-the-art algorithms including convolutional deep belief networks, SIFT based single layer sparse coding, and kernel based feature learning. HMP consistently yields superior accuracy on three types of image classification problems: object recognition (Caltech-101), scene recognition (MIT-Scene), and static event recognition (UIUC-Sports).


Priors over Recurrent Continuous Time Processes

Neural Information Processing Systems

We introduce the Gamma-Exponential Process (GEP), a prior over a large family of continuous time stochastic processes. A hierarchical version of this prior (HGEP; the Hierarchical GEP) yields a useful model for analyzing complex time series. Models based on HGEPs display many attractive properties: conjugacy, exchangeability and closed-form predictive distribution for the waiting times, and exact Gibbs updates for the time scale parameters. After establishing these properties, we show how posterior inference can be carried efficiently using Particle MCMC methods [1]. This yields a MCMC algorithm that can resample entire sequences atomically while avoiding the complications of introducing slice and stick auxiliary variables of the beam sampler [2]. We applied our model to the problem of estimating the disease progression in multiple sclerosis [3], and to RNA evolutionary modeling [4]. In both domains, we found that our model outperformed the standard rate matrix estimation approach.


Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals

Neural Information Processing Systems

Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG) recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithms that derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.