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Using Expectations to Drive Cognitive Behavior

AAAI Conferences

Generating future states of the world is an essential component of high-level cognitive tasks such as planning. We explore the notion that such future-state generation is more widespread and forms an integral part of cognition. We call these generated states expectations, and propose that cognitive systems constantly generate expectations, match them to observed behavior and react when a difference exists between the two. We describe an ACT-R model that performs expectation-driven cognition on two tasks – pedestrian tracking and behavior classification. The model generates expectations of pedestrian movements to track them. The model also uses differences in expectations to identify distinctive features that differentiate these tracks. During learning, the model learns the association between these features and the various behaviors. During testing, it classifies pedestrian tracks by recalling the behavior associated with the features of each track. We tested the model on both single and multiple behavior datasets and compared the results against a k-NN classifier. The k-NN classifier outperformed the model in correct classifications, but the model had fewer incorrect classifications in the multiple behavior case, and both systems had about equal incorrect classifications in the single behavior case.


Crossing Boundaries: Multi-Level Introspection in a Complex Robotic Architecture for Automatic Performance Improvements

AAAI Conferences

Introspection mechanisms are employed in agent architectures toimprove agent performance. However, there is currently no approach tointrospection that makes automatic adjustments at multiple levels inthe implemented agent system. We introduce our novel multi-levelintrospection framework that can be used to automatically adjustarchitectural configurations based on the introspection results at theagent, infrastructure and component level. We demonstrate the utilityof such adjustments in a concrete implementation on a robot where thehigh-level goal of the robot is used to automatically configure thevision system in a way that minimizes resource consumption whileimproving overall task performance.


Learning Qualitative Models by Demonstration

AAAI Conferences

Creating software agents that learn interactively requires the ability to learn from a small number of trials, extracting general, flexible knowledge that can drive behavior from observation and interaction. We claim that qualitative models provide a useful intermediate level of causal representation for dynamic domains, including the formulation of strategies and tactics. We argue that qualitative models are quickly learnable, and enable model-based reasoning techniques to be used to recognize, operationalize, and construct more strategic knowledge. This paper describes an approach to incrementally learning qualitative influences by demonstration in the context of a strategy game. We show how the learned model can help a system play by enabling it to explain which actions could contribute to maximizing a quantitative goal. We also show how reasoning about the model allows it to reformulate a learning problem to address delayed effects and credit assignment, such that it can improve its performance on more strategic tasks such as city placement.


Towards a Cognitive System that Can Recognize Spatial Regions Based on Context

AAAI Conferences

In order to collaborate with people in the real world, cognitive systems must be able to represent and reason about spatial regions in human environments. Consider the command "go to the front of the classroom". The spatial region mentioned (the front of the classroom) is not perceivable using geometry alone. Instead it is defined by its functional use, implied by nearby objects and their configuration. In this paper, we define such areas as context-dependent spatial regions and present a cognitive system able to learn them by combining qualitative spatial representations, semantic labels, and analogy. The system is capable of generating a collection of qualitative spatial representations describing the configuration of the entities it perceives in the world. It can then be taught context-dependent spatial regions using anchor pointsdefined on these representations. From this we then demonstrate how an existing computational model of analogy can be used to detect context-dependent spatial regions in previously unseen rooms. To evaluate this process we compare detected regions to annotations made on maps of real rooms by human volunteers.


A Multi-Domain Evaluation of Scaling in a General Episodic Memory

AAAI Conferences

Episodic memory endows agents with numerous general cognitive capabilities, such as action modeling and virtual sensing. However, for long-lived agents, there are numerous unexplored computational challenges in supporting useful episodic-memory functions while maintaining real-time reactivity. In this paper, we review the implementation of episodic memory in Soar and present an expansive evaluation of that system. We demonstrate useful applications of episodic memory across a variety of domains, including games, mobile robotics, planning, and linguistics. In these domains, we characterize properties of environments, tasks, and episodic cues that affect performance, and evaluate the ability of Soar’s episodic memory to support hours to days of real-time operation.


Towards Automated Choreographing of Web Services Using Planning

AAAI Conferences

For Web service composition, choreography has recently received great attention and demonstrated a few key advantages over orchestration such as distributed control, fairness, data efficiency, and scalability. Automated design of choreography plans, especially distributed plans for multiple roles, is more complex and has not been studied before. Existing work requires manual generation assisted by model checking. In this paper, we propose a novel planning-based approach that can automatically convert a given composition task to a distributed choreography specification. Although planning has been used for orchestration, it is difficult to use planning for choreography, as it involves decentralized control, concurrent workflows, and contingency. We propose a few novel techniques, including compilation of contingencies, dependency graph analysis, and communication control, to handle these characteristics using planning. We theoretically show the correctness of this approach and empirically evaluate its practicability.


Discovering Spammers in Social Networks

AAAI Conferences

As the popularity of the social media increases, as evidenced in Twitter, Facebook and China's Renren, spamming activities also picked up in numbers and variety. On social network sites, spammers often disguise themselves by creating fake accounts and hijacking normal users' accounts for personal gains. Different from the spammers in traditional systems such as SMS and email, spammers in social media behave like normal users and they continue to change their spamming strategies to fool anti spamming systems. However, due to the privacy and resource concerns, many social media websites cannot fully monitor all the contents of users, making many of the previous approaches, such as topology-based and content-classification-based methods, infeasible to use. In this paper, we propose a novel method for spammer detection in social networks that exploits both social activities as well as users' social relations in an innovative and highly scalable manner. The proposed method detects spammers following collective activities based on users' social actions and relations. We have empirically tested our method on data from Renren.com, which is the largest social network in China, and demonstrated that our new method can improve the detection performance significantly.


Ontological Smoothing for Relation Extraction with Minimal Supervision

AAAI Conferences

Relation extraction, the process of converting natural language text into structured knowledge, is increasingly important. Most successful techniques use supervised machine learning to generate extractors from sentences that have been manually labeled with the relations' arguments. Unfortunately, these methods require numerous training examples, which are expensive and time-consuming to produce. This paper presents ontological smoothing, a semi-supervisedtechnique that learns extractors for a set of minimally-labeledrelations. Ontological smoothing has three phases. First, itgenerates a mapping between the target relations and a backgroundknowledge-base. Second, it uses distant supervision toheuristically generate new training examples for the targetrelations. Finally, it learns an extractor from a combination of theoriginal and newly-generated examples. Experiments on 65 relationsacross three target domains show that ontological smoothing candramatically improve precision and recall, even rivaling fully supervisedperformance in many cases.


A Mouse-Trajectory Based Model for Predicting Query-URL Relevance

AAAI Conferences

For the learning-to-ranking algorithms used in commercial search engines, a conventional way to generate the training examples is to employ professional annotators to label the relevance of query-url pairs. Since label quality depends on the expertise of annotators to a large extent, this process is time-consuming and labor-intensive. Automatically generating labels from click-through data has been well studied to have comparable or better performance than human judges. Click-through data present users’ action and imply their satisfaction on search results, but exclude the interactions between users and search results beyond the page-view level (e.g., eye and mouse movements). This paper proposes a novel approach to comprehensively consider the information underlying mouse trajectory and click-through data so as to describe user behaviors more objectively and achieve a better understanding of the user experience. By integrating multi-sources data, the proposed approach reveals that the relevance labels of query-url pairs are related to positions of urls and users’ behavioral features. Based on their correlations, query-url pairs can be labeled more accurately and search results are more satisfactory to users. The experiments that are conducted on the most popular Chinese commercial search engine (Baidu) validated the rationality of our research motivation and proved that the proposed approach outperformed the state-of-the-art methods.


Predicting Disease Transmission from Geo-Tagged Micro-Blog Data

AAAI Conferences

These results far outperform alternative models. This work is an important step towards the development Recent work has demonstrated that micro-blogging data can of automated methods that identify disease vectors, trace the be used to predict a variety of phenomena, including movie transmission between concrete individuals, and ultimately box-office revenues (Asur and Huberman 2010), elections help us understand and predict the spread of infectious diseases (Tumasjan et al. 2010), and flu epidemics (Lampos, De Bie, with fine granularity. It provides a foundation for and Cristianini 2010). Most research to date has focused on research on fundamental questions of public health, such predicting aggregate properties of the population from the as: How does an epidemic on a population scale emerge activity of the bloggers. A different kind of problem one can from low-level interactions between people in the course pose, however, is to predict the behavior or state of particular of their everyday lives? Can we identify a potentially noncooperative individuals within the social network. For instance, one individual who is a vector of a dangerous disease, could try to predict whether a person will go to a movie or i.e., a "Typhoid Mary"? What is the interaction between vote for a particular candidate based on micro-blog data. The friendship, location, and co-location in the spread of individual's own data may or may not be accessible.