Technology
Comparing K-Nearest Neighbors and Potential Energy Method in classification problem. A case study using KNN applet by E.M. Mirkes and real life benchmark data sets
Abstract: K-nearest neighbors (KNN) method is used in many supervised learning classification problems. Potential Energy (PE) method is also developed for classification problems based on its physical metaphor. The energy potential used in the experiments are Yukawa potential and Gaussian Potential. In this paper, I use both applet and MATLAB program with real life benchmark data to analyze the performances of KNN and PE method in classification problems. The results show that in general, KNN and PE methods have similar performance. In particular, PE with Yukawa potential has worse performance than KNN when the density of the data is higher in the distribution of the database. When the Gaussian potential is applied, the results from PE and KNN have similar behavior. The indicators used are correlation coefficients and information gain. Keywords: K-nearest neighbor, potential energy method, Yukawa potential, Gaussian potential, correlation coefficients, information gain 1. Introduction The target of supervised learning is to learn a mapping from the input to an output whose correct values are provided. However for unsupervised learning, no correct values are provided hence the only known object is the input data and the target is to find the regularities in the input. Classification is considered as an object of supervised learning.
Discussion: Latent variable graphical model selection via convex optimization
Candés, Emmanuel J., Soltanolkotabi, Mahdi
DISCUSSION: LATENT VARIABLE GRAPHICAL MODEL SELECTION VIA CONVEX OPTIMIZATION By Emmanuel J. Candés and Mahdi Soltanolkotabi Stanford University We wish to congratulate the authors for their innovative contribution, which is bound to inspire much further research. We find latent variable model selection to be a fantastic application of matrix decomposition methods, namely, the superposition of low-rank and sparse elements. Clearly, the methodology introduced in this paper is of potential interest across many disciplines. In the following, we will first discuss this paper in more detail and then reflect on the versatility of the low-rank sparse decomposition. The proposed scheme is an extension of the graphical lasso of Yuan and Lin [15] (see also [1, 6]), which is a popular approach for learning the structure in an undirected Gaussian graphical model.
Discussion: Latent variable graphical model selection via convex optimization
It is my pleasure to congratulate the authors for an innovative and inspiring piece of work. Chandrasekaran, Parrilo and Willsky (hereafter CPW) have come up with a novel approach, combining ideas from convex optimization and algebraic geometry, to the longstanding problem of Gaussian graphical model selection with latent variables. Their method is intuitive and simple to implement, based on solving a convex log-determinant program with suitable choices of regularization. In addition, they establish a number of attractive theoretical guarantees that hold under highdimensional scaling, meaning that the graph size p and sample size n are allowed to grow simultaneously.
Discussion: Latent variable graphical model selection via convex optimization
By Ming Yuan Georgia Institute of Technology I want to start by congratulating Professors Chandrasekaran, Parrilo and Willsky for this fine piece of work. Their paper, hereafter referred to as CPW, addresses one of the biggest practical challenges of Gaussian graphical models--how to make inferences for a graphical model in the presence of missing variables. The difficulty comes from the fact that the validity of conditional independence relationships implied by a graphical model relies critically on the assumption that all conditional variables are observed, which of course can be unrealistic. As CPW shows, this is not as hopeless as it might appear to be. They characterize conditions under which a conditional graphical model can be identified, and offer a penalized likelihood method to reconstruct it.
A Framework for Evaluating Approximation Methods for Gaussian Process Regression
Chalupka, Krzysztof, Williams, Christopher K. I., Murray, Iain
Gaussian process (GP) predictors are an important component of many Bayesian approaches to machine learning. However, even a straightforward implementation of Gaussian process regression (GPR) requires O(n^2) space and O(n^3) time for a dataset of n examples. Several approximation methods have been proposed, but there is a lack of understanding of the relative merits of the different approximations, and in what situations they are most useful. We recommend assessing the quality of the predictions obtained as a function of the compute time taken, and comparing to standard baselines (e.g., Subset of Data and FITC). We empirically investigate four different approximation algorithms on four different prediction problems, and make our code available to encourage future comparisons.
Soft (Gaussian CDE) regression models and loss functions
Regression, unlike classification, has lacked a comprehensive and effective approach to deal with cost-sensitive problems by the reuse (and not a re-training) of general regression models. In this paper, a wide variety of cost-sensitive problems in regression (such as bids, asymmetric losses and rejection rules) can be solved effectively by a lightweight but powerful approach, consisting of: (1) the conversion of any traditional one-parameter crisp regression model into a two-parameter soft regression model, seen as a normal conditional density estimator, by the use of newly-introduced enrichment methods; and (2) the reframing of an enriched soft regression model to new contexts by an instance-dependent optimisation of the expected loss derived from the conditional normal distribution.
Efficient Point-to-Subspace Query in $\ell^1$: Theory and Applications in Computer Vision
Sun, Ju, Zhang, Yuqian, Wright, John
Motivated by vision tasks such as robust face and object recognition, we consider the following general problem: given a collection of low-dimensional linear subspaces in a high-dimensional ambient (image) space and a query point (image), efficiently determine the nearest subspace to the query in $\ell^1$ distance. We show in theory that Cauchy random embedding of the objects into significantly-lower-dimensional spaces helps preserve the identity of the nearest subspace with constant probability. This offers the possibility of efficiently selecting several candidates for accurate search. We sketch preliminary experiments on robust face and digit recognition to corroborate our theory.
POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem
Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].
Learning curves for multi-task Gaussian process regression
Ashton, Simon R. F., Sollich, Peter
We study the average case performance of multi-task Gaussian process (GP) regression as captured in the learning curve, i.e. the average Bayes error for a chosen task versus the total number of examples $n$ for all tasks. For GP covariances that are the product of an input-dependent covariance function and a free-form inter-task covariance matrix, we show that accurate approximations for the learning curve can be obtained for an arbitrary number of tasks $T$. We use these to study the asymptotic learning behaviour for large $n$. Surprisingly, multi-task learning can be asymptotically essentially useless, in the sense that examples from other tasks help only when the degree of inter-task correlation, $\rho$, is near its maximal value $\rho=1$. This effect is most extreme for learning of smooth target functions as described by e.g. squared exponential kernels. We also demonstrate that when learning many tasks, the learning curves separate into an initial phase, where the Bayes error on each task is reduced down to a plateau value by "collective learning" even though most tasks have not seen examples, and a final decay that occurs once the number of examples is proportional to the number of tasks.