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Perceptron Learning of SAT

Neural Information Processing Systems

Boolean satisfiability (SAT) as a canonical NP-complete decision problem is one of the most important problems in computer science. In practice, real-world SAT sentences are drawn from a distribution that may result in efficient algorithms for their solution. Such SAT instances are likely to have shared characteristics and substructures. This work approaches the exploration of a family of SAT solvers as a learning problem. In particular, we relate polynomial time solvability of a SAT subset to a notion of margin between sentences mapped by a feature function into a Hilbert space. Provided this mapping is based on polynomial time computable statistics of a sentence, we show that the existance of a margin between these data points implies the existance of a polynomial time solver for that SAT subset based on the Davis-Putnam-Logemann-Loveland algorithm. Furthermore, we show that a simple perceptron-style learning rule will find an optimal SAT solver with a bounded number of training updates. We derive a linear time computable set of features and show analytically that margins exist for important polynomial special cases of SAT. Empirical results show an order of magnitude improvement over a state-of-the-art SAT solver on a hardware verification task.


Emergence of Object-Selective Features in Unsupervised Feature Learning

Neural Information Processing Systems

Recent work in unsupervised feature learning has focused on the goal of discovering high-level features from unlabeled images. Much progress has been made in this direction, but in most cases it is still standard to use a large amount of labeled data in order to construct detectors sensitive to object classes or other complex patterns in the data. In this paper, we aim to test the hypothesis that unsupervised feature learning methods, provided with only unlabeled data, can learn high-level, invariant features that are sensitive to commonly-occurring objects. Though a handful of prior results suggest that this is possible when each object class accounts for a large fraction of the data (as in many labeled datasets), it is unclear whether something similar can be accomplished when dealing with completely unlabeled data. A major obstacle to this test, however, is scale: we cannot expect to succeed with small datasets or with small numbers of learned features. Here, we propose a large-scale feature learning system that enables us to carry out this experiment, learning 150,000 features from tens of millions of unlabeled images. Based on two scalable clustering algorithms (K-means and agglomerative clustering), we find that our simple system can discover features sensitive to a commonly occurring object class (human faces) and can also combine these into detectors invariant to significant global distortions like large translations and scale.


Ancestor Sampling for Particle Gibbs

Neural Information Processing Systems

We present a novel method in the family of particle MCMC methods that we refer to as particle Gibbs with ancestor sampling (PG-AS). Similarly to the existing PG with backward simulation (PG-BS) procedure, we use backward sampling to (considerably) improve the mixing of the PG kernel. Instead of using separate forward and backward sweeps as in PG-BS, however, we achieve the same effect in a single forward sweep. We apply the PG-AS framework to the challenging class of non-Markovian state-space models. We develop a truncation strategy of these models that is applicable in principle to any backward-simulation-based method, but which is particularly well suited to the PG-AS framework. In particular, as we show in a simulation study, PG-AS can yield an order-of-magnitude improved accuracy relative to PG-BS due to its robustness to the truncation error. Several application examples are discussed, including Rao-Blackwellized particle smoothing and inference in degenerate state-space models.


Learning Manifolds with K-Means and K-Flats

Neural Information Processing Systems

We study the problem of estimating a manifold from random samples. In particular, weconsider piecewise constant and piecewise linear estimators induced by k-means and k-flats, and analyze their performance. We extend previous results for k-means in two separate directions. First, we provide new results for k-means reconstruction on manifolds and, secondly, we prove reconstruction bounds for higher-order approximation (k-flats), for which no known results were previously available. While the results for k-means are novel, some of the technical tools are well-established in the literature. In the case of k-flats, both the results and the mathematical tools are new.


Weighted Likelihood Policy Search with Model Selection

Neural Information Processing Systems

Reinforcement learning (RL) methods based on direct policy search (DPS) have been actively discussed to achieve an efficient approach to complicated Markov decision processes (MDPs). Although they have brought much progress in practical applications of RL, there still remains an unsolved problem in DPS related to model selection for the policy. In this paper, we propose a novel DPS method, {\it weighted likelihood policy search (WLPS)}, where a policy is efficiently learned through the weighted likelihood estimation. WLPS naturally connects DPS to the statistical inference problem and thus various sophisticated techniques in statistics can be applied to DPS problems directly. Hence, by following the idea of the {\it information criterion}, we develop a new measurement for model comparison in DPS based on the weighted log-likelihood.


Optimal Neural Tuning Curves for Arbitrary Stimulus Distributions: Discrimax, Infomax and Minimum $L_p$ Loss

Neural Information Processing Systems

In this work we study how the stimulus distribution influences the optimal coding of an individual neuron. Closed-form solutions to the optimal sigmoidal tuning curve are provided for a neuron obeying Poisson statistics under a given stimulus distribution. We consider a variety of optimality criteria, including maximizing discriminability, maximizing mutual information and minimizing estimation error under a general $L_p$ norm. We generalize the Cramer-Rao lower bound and show how the $L_p$ loss can be written as a functional of the Fisher Information in the asymptotic limit, by proving the moment convergence of certain functions of Poisson random variables. In this manner, we show how the optimal tuning curve depends upon the loss function, and the equivalence of maximizing mutual information with minimizing $L_p$ loss in the limit as $p$ goes to zero.


Approximating Concavely Parameterized Optimization Problems

Neural Information Processing Systems

We consider an abstract class of optimization problems that are parameterized concavely in a single parameter, and show that the solution path along the parameter can always be approximated with accuracy $\varepsilon >0$ by a set of size $O(1/\sqrt{\varepsilon})$. A lower bound of size $\Omega (1/\sqrt{\varepsilon})$ shows that the upper bound is tight up to a constant factor. We also devise an algorithm that calls a step-size oracle and computes an approximate path of size $O(1/\sqrt{\varepsilon})$. Finally, we provide an implementation of the oracle for soft-margin support vector machines, and a parameterized semi-definite program for matrix completion.


Collaborative Gaussian Processes for Preference Learning

Neural Information Processing Systems

We present a new model based on Gaussian processes (GPs) for learning pairwise preferences expressed by multiple users. Inference is simplified by using a \emph{preference kernel} for GPs which allows us to combine supervised GP learning of user preferences with unsupervised dimensionality reduction for multi-user systems. The model not only exploits collaborative information from the shared structure in user behavior, but may also incorporate user features if they are available. Approximate inference is implemented using a combination of expectation propagation and variational Bayes. Finally, we present an efficient active learning strategy for querying preferences. The proposed technique performs favorably on real-world data against state-of-the-art multi-user preference learning algorithms.


Multi-Stage Multi-Task Feature Learning

Neural Information Processing Systems

Multi-task sparse feature learning aims to improve the generalization performance by exploiting the shared features among tasks. It has been successfully applied to many applications including computer vision and biomedical informatics. Most of the existing multi-task sparse feature learning algorithms are formulated as a convex sparse regularization problem, which is usually suboptimal, due to its looseness for approximating an $\ell_0$-type regularizer. In this paper, we propose a non-convex formulation for multi-task sparse feature learning based on a novel regularizer. To solve the non-convex optimization problem, we propose a Multi-Stage Multi-Task Feature Learning (MSMTFL) algorithm. Moreover, we present a detailed theoretical analysis showing that MSMTFL achieves a better parameter estimation error bound than the convex formulation. Empirical studies on both synthetic and real-world data sets demonstrate the effectiveness of MSMTFL in comparison with the state of the art multi-task sparse feature learning algorithms.


Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions

Neural Information Processing Systems

Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing strategies in extensive-form games. The Monte Carlo CFR (MCCFR) variants reduce the per iteration time cost of CFR by traversing a smaller, sampled portion of the tree. The previous most effective instances of MCCFR can still be very slow in games with many player actions since they sample every action for a given player. In this paper, we present a new MCCFR algorithm, Average Strategy Sampling(AS), that samples a subset of the player's actions according to the player's average strategy. Our new algorithm is inspired by a new, tighter bound on the number of iterations required by CFR to converge to a given solution quality. In addition, we prove a similar, tighter bound for AS and other popular MCCFR variants.