Technology
Analyzing the Effectiveness of Adversary Modeling in Security Games
Nguyen, Thanh Hong (University of Southern California) | Yang, Rong (University of Southern California) | Azaria, Amos (Bar-Ilan University) | Kraus, Sarit (Bar-Ilan University and University of Maryland) | Tambe, Milind (University of Southern California)
Recent deployments of Stackelberg security games (SSG) have led to two competing approaches to handle boundedly rational human adversaries: (1) integrating models of human (adversary) decision-making into the game-theoretic algorithms, and (2) applying robust optimization techniques that avoid adversary modeling. A recent algorithm (MATCH) based on the second approach was shown to outperform the leading modeling-based algorithm even in the presence of significant amount of data. Is there then any value in using human behavior models in solving SSGs? Through extensive experiments with 547 human subjects playing 11102 games in total, we emphatically answer the question in the affirmative, while providing the following key contributions: (i) we show that our algorithm, SU-BRQR, based on a novel integration of human behavior model with the subjective utility function, significantly outperforms both MATCH and its improvements; (ii) we are the first to present experimental results with security intelligence experts, and find that even though the experts are more rational than the Amazon Turk workers, SU-BRQR still outperforms an approach assuming perfect rationality (and to a more limited extent MATCH); (iii) we show the advantage of SU-BRQR in a new, large game setting and demonstrate that sufficient data enables it to improve its performance over MATCH.
A Cyclic Weighted Median Method for L1 Low-Rank Matrix Factorization with Missing Entries
Meng, Deyu (Xi'an Jiaotong University) | Xu, Zongben (Xi'an Jiaotong University) | Zhang, Lei (The Hong Kong Polytechnic University) | Zhao, Ji (Carnegie Mellon University)
A challenging problem in machine learning, information retrieval and computer vision research is how to recover a low-rank representation of the given data in the presence of outliers and missing entries. The L1-norm low-rank matrix factorization (LRMF) has been a popular approach to solving this problem. However, L1-norm LRMF is difficult to achieve due to its non-convexity and non-smoothness, and existing methods are often inefficient and fail to converge to a desired solution. In this paper we propose a novel cyclic weighted median (CWM) method, which is intrinsically a coordinate decent algorithm, for L1-norm LRMF. The CWM method minimizes the objective by solving a sequence of scalar minimization sub-problems, each of which is convex and can be easily solved by the weighted median filter. The extensive experimental results validate that the CWM method outperforms state-of-the-arts in terms of both accuracy and computational efficiency.
A First-Order Formalization of Commitments and Goals for Planning
Meneguzzi, Felipe (Pontifical Catholic University of Rio Grande do Sul) | Telang, Pankaj R. (North Carolina State University) | Singh, Munindar P. (North Carolina State University)
Commitments help model interactions in multiagent systems in a computationally realizable yet high-level manner without compromising the autonomy and heterogeneity of the member agents. Recent work shows how to combine commitments with goals and apply planning methods to enable agents to determine their actions. However, previous approaches to modeling commitments are confined to propositional representations, which limits their applicability in practical cases. We propose a first-order representation and reasoning technique that accommodates templatic commitments and goals that may be applied repeatedly with differing bindings for domain objects. Doing so not only leads to a more perspicuous modeling, but also supports many practical patterns.
Bounding the Cost of Stability in Games over Interaction Networks
Meir, Reshef (Hebrew University of Jerusalem) | Zick, Yair (Nanyang Technological University) | Elkind, Edith (Nanyang Technological University) | Rosenschein, Jeffrey S (Hebrew University of Jerusalem)
We study the stability of cooperative games played over an interaction network, in a model that was introduced by Myerson ['77]. We show that the cost of stability of such games (i.e., the subsidy required to stabilize the game) can be bounded in terms ย of natural parameters of their underlying interaction networks. Specifically, we prove that if the treewidth of the interaction network H is k , then the relative cost of stability of any game played over H is at most k + 1, and if the pathwidth of H is k ', then the relative cost of stability is at most k '. We show that these bounds are tight for all k โฅ 2 and all k ' โฅ 1, respectively.
On the Value of Using Group Discounts under Price Competition
Meir, Reshef (Hebrew University of Jerusalem and Microsoft Research) | Lu, Tyler (University of Toronto) | Tennenholtz, Moshe (Technion-Israel Institute of Technology and Microsoft Research) | Boutilier, Craig (University of Toronto)
The increasing use of group discounts has provided opportunities for buying groups with diverse preferences to coordinate their behavior in order to exploit the best offers from multiple vendors. We analyze this problem from the viewpoint of the vendors, asking under what conditions a vendor should adopt a volume-based price schedule rather than posting a fixed price, either as a monopolist or when competing with other vendors. When vendors have uncertainty about buyers' valuations specified by a known distribution, we show that a vendor is always better off posting a fixed price, provided that buyers' types are i.i.d. and that other vendors also use fixed prices. We also show that these assumptions cannot be relaxed: if buyers are not i.i.d., or other vendors post discount schedules, then posting a schedule may yield higher profit for the vendor. We provide similar results under a distribution-free uncertainty model, where vendors minimize their maximum regret over all type realizations.
Automating Collusion Detection in Sequential Games
Mazrooei, Parisa (University of Alberta) | Archibald, Christopher (University of Alberta) | Bowling, Michael (University of Alberta)
Collusion is the practice of two or more parties deliberately cooperating to the detriment of others. While such behavior may be desirable in certain circumstances, in many it is considered dishonest and unfair. If agents otherwise hold strictly to the established rules, though, collusion can be challenging to police. In this paper, we introduce an automatic method for collusion detection in sequential games. We achieve this through a novel object, called a collusion table, that captures the effects of collusive behavior, i.e., advantage to the colluding parties, without assuming any particular pattern of behavior. We show the effectiveness of this method in the domain of poker, a popular game where collusion is prohibited.
A Framework for Aggregating Influenced CP-Nets and its Resistance to Bribery
Maran, Alberto (University of Padova) | Maudet, Nicolas (LIP6, UPMC, Paris) | Pini, Maria Silvia (University of Padova) | Rossi, Francesca (University of Padova) | Venable, Kristen Brent (Tulane University and IHMC)
We consider multi-agent settings where a set of agents want to take a collective decision, based on their preferences over the possible candidate options. While agents have their initial inclination, they may interact and influence each other, and therefore modify their preferences, until hopefully they reach a stable state and declare their final inclination. At that point, a voting rule is used to aggregate the agentsโ preferences and generate the collective decision. Recent work has modeled the influence phenomenon in the case of voting over a single issue. Here we generalize this model to account for preferences over combinatorially structured domains including several issues. We propose a way to model influence when agents express their preferences as CP-nets. We define two procedures for aggregating preferences in this scenario, by interleaving voting and influence convergence, and study their resistance to bribery.
Integrating Programming by Example and Natural Language Programming
Manshadi, Mehdi H. (University of Rochester) | Gildea, Daniel (Department of Computer Science) | Allen, James F. (University of Rochester)
We motivate the integration of programming by example and natural language programming by developing a system for specifying programs for simple text editing operations based on regular expressions. The programs are described with unconstrained natural language instructions, and providing one or more examples of input/output. We show that natural language allows the system to deduce the correct program much more often and much faster than is possible with the input/output example(s) alone, showing that natural language programming and programming by example can be combined in a way that overcomes the ambiguities that both methods suffer from individually, while providing a more natural interface to the user.
Basis Adaptation for Sparse Nonlinear Reinforcement Learning
Mahadevan, Sridhar (University of Massachusetts, Amherst) | Giguere, Stephen (University of Massachusetts, Amherst) | Jacek, Nicholas (University of Massachusetts, Amherst)
This paper presents a new approach to representation discovery in reinforcement learning (RL) using basis adaptation. We introduce a general framework for basis adaptation as {\em nonlinear separable least-squares value function approximation} based on finding Frechet gradients of an error function using variable projection functionals. We then present a scalable proximal gradient-based approach for basis adaptation using the recently proposed mirror-descent framework for RL. Unlike traditional temporal-difference (TD) methods for RL, mirror descent based RL methods undertake proximal gradient updates of weights in a dual space, which is linked together with the primal space using a Legendre transform involving the gradient of a strongly convex function. Mirror descent RL can be viewed as a proximal TD algorithm using Bregman divergence as the distance generating function. We present a new class of regularized proximal-gradient based TD methods, which combine feature selection through sparse L1 regularization and basis adaptation. Experimental results are provided to illustrate and validate the approach.
Vector-Valued Multi-View Semi-Supervsed Learning for Multi-Label Image Classification
Luo, Yong (Peking University) | Tao, Dacheng (University of Technology, Sydney) | Xu, Chang (Peking University) | Li, Dongchen (Peking University) | Xu, Chao (Peking University)
Images are usually associated with multiple labels and comprised of multiple views, due to each image containing several objects (e.g. a pedestrian, bicycle and tree) and multiple visual features (e.g. color, texture and shape). Currently available tools tend to use either labels or features for classification, but both are necessary to describe the image properly. There have been recent successes in using vector-valued functions, which construct matrix-valued kernels, to explore the multi-label structure in the output space. This has motivated us to develop multi-view vector-valued manifold regularization (MV$^3$MR) in order to integrate multiple features. MV$^3$MR exploits the complementary properties of different features, and discovers the intrinsic local geometry of the compact support shared by different features, under the theme of manifold regularization. We validate the effectiveness of the proposed MV$^3$MR methodology for image classification by conducting extensive experiments on two challenge datasets, PASCAL VOC' 07 and MIR Flickr.