Technology
A Characterization of the Single-Peaked Single-Crossing Domain
Elkind, Edith (University of Oxford, UK) | Faliszewski, Piotr (AGH University) | Skowron, Piotr (University of Warsaw)
In other words, there is no perfect voting rule that one domains may admit efficient algorithms for social choice could always use, independently of the circumstances. However, problems that are hard for general preferences. This observation this result holds under the assumption that there are no has recently led to a new wave of interest in constraints on the voters' preferences. Thus, a common strategy restricted domains within the computational social choice to circumvent Arrow's theorem is to consider restricted community (Conitzer 2009; Walsh 2007; Faliszewski et al. preference domains, i.e., assume that the voters' preferences 2011; Brandt et al. 2010; Faliszewski, Hemaspaandra, and have additional structure. It may then be possible to show Hemaspaandra 2011; Betzler, Slinko, and Uhlmann 2013; that various negative consequences of Arrow's theorem do Cornaz, Galand, and Spanjaard 2012; 2013; Skowron et al. not hold.
A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback
Loftin, Robert Tyler (North Carolina State University) | MacGlashan, James (Brown University) | Peng, Bei (Washington State University) | Taylor, Matthew E. (Washinton State University) | Littman, Michael L. (Brown University) | Huang, Jeff (Brown University) | Roberts, David L. (North Carolina State University)
This paper introduces two novel algorithms for learning behaviors from human-provided rewards. The primary novelty of these algorithms is that instead of treating the feedback as a numeric reward signal, they interpret feedback as a form of discrete communication that depends on both the behavior the trainer is trying to teach and the teaching strategy used by the trainer. For example, some human trainers use a lack of feedback to indicate whether actions are correct or incorrect, and interpreting this lack of feedback accurately can significantly improve learning speed. Results from user studies show that humans use a variety of training strategies in practice and both algorithms can learn a contextual bandit task faster than algorithms that treat the feedback as numeric. Simulated trainers are also employed to evaluate the algorithms in both contextual bandit and sequential decision-making tasks with similar results.
Spatio-Temporal Consistency as a Means to Identify Unlabeled Objects in a Continuous Data Field
Faghmous, James (University of Minnesota) | Nguyen, Hung (University of Minnesota) | Le, Matthew (Rochester Institute of Technology) | Kumar, Vipin (University of Minnesota)
Mesoscale ocean eddies are a critical component of the Earth System as they dominate the ocean's kinetic energy and impact the global distribution of oceanic heat, salinity, momentum, and nutrients. Therefore, accurately representing these dynamic features is critical for our planet's sustainability. The majority of methods that identify eddies from satellite observations analyze the data in a frame-by-frame basis despite the fact that eddies are dynamic objects that propagate across space and time. We introduce the notion of spatio-temporal consistency to identify eddies in a continuous spatio-temporal field, to simultaneously ensure that the features detected are both spatially and temporally consistent. Our spatio-temporal consistency approach allows us to remove most of the expert criteria used in traditional methods to reduce false negatives. The removal of arbitrary heuristics enables us to render more complete eddy dynamics by identifying smaller and longer lived eddies compared to existing methods.
Dynamic Multi-Agent Task Allocation with Spatial and Temporal Constraints
Amador, Sofia (Ben-Gurion University of the Negev) | Okamoto, Steven (Ben-Gurion University of the Negev) | Zivan, Roie (Ben-Gurion University of the Negev)
Realistic multi-agent team applications often feature dynamic environments with soft deadlines that penalize late execution of tasks. This puts a premium on quickly allocating tasks to agents, but finding the optimal allocation is NP-hard due to temporal and spatial constraints that require tasks to be executed sequentially by agents. We propose FMC_TA, a novel task allocation algorithm that allows tasks to be easily sequenced to yield high-quality solutions. FMC_TA first finds allocations that are fair (envy-free), balancing the load and sharing important tasks between agents, and efficient (Pareto optimal) in a simplified version of the problem. It computes such allocations in polynomial or pseudo-polynomial time (centrally or distributedly, respectively) using a Fisher market with agents as buyers and tasks as goods. It then heuristically schedules the allocations, taking into account inter-agent constraints on shared tasks. We empirically compare our algorithm to state-of-the-art incomplete methods, both centralized and distributed, on law enforcement problems inspired by real police logs. The results show a clear advantage for FMC_TA both in total utility and in other measures commonly used by law enforcement authorities.
Signals in the Silence: Models of Implicit Feedback in a Recommendation System for Crowdsourcing
Lin, Christopher H (University of Washington) | Kamar, Ece (Microsoft Research) | Horvitz, Eric (Microsoft Research)
We exploit the absence of signals as informative observations in the context of providing task recommendations in crowdsourcing. Workers on crowdsourcing platforms do not provide explicit ratings about tasks. We present methods that enable a system to leverage implicit signals about task preferences. These signals include types of tasks that have been available and have been displayed, and the number of tasks workers select and complete. In contrast to previous work, we present a general model that can represent both positive and negative implicit signals. We introduce algorithms that can learn these models without exceeding the computational complexity of existing approaches. Finally, using data from a high-throughput crowdsourcing platform, we show that reasoning about both positive and negative implicit feedback can improve the quality of task recommendations.
Capturing Difficulty Expressions in Student Online Q&A Discussions
Yoo, Jaebong (Samsung Electronics) | Kim, Jihie (University of Southern California, Information Sciences Institute)
We introduce a new application of online dialogue analysis: supporting pedagogical assessment of online Q&A discussions. Extending the existing speech act framework, we capture common emotional expressions that often appear in student discussions, such as frustration and degree of certainty, and present a viable approach for the classification. We demonstrate how such dialogue information can be used in analyzing student discussions and identifying difficulties. In particular, the difficulty expressions are aligned to discussion patterns and student performance. We found that frustration occurs more frequently in longer discussions. The students who frequently express frustration tend to get lower grades than others. On the other hand, frequency of high certainty expressions is positively correlated with the performance. We expect such online dialogue analyses can become a powerful assessment tool for instructors and education researchers.
Item Bidding for Combinatorial Public Projects
Markakis, Evangelos (Athens University of Economics and Business) | Telelis, Orestis (Athens University of Economics and Business)
We present and analyze a mechanism for the Combinatorial Public Project Problem (CPPP). The problem asks to select k out of m available items, so as to maximize the social welfare for autonomous agents with combinatorial preferences (valuation functions) over subsets of items. The CPPP constitutes an abstract model for decision making by autonomous agents and has been shown to present severe computational hardness, in the design of truthful approximation mechanisms. We study a non-truthful mechanism that is, however, practically relevant to multi-agent environments, by virtue of its natural simplicity. It employs an Item Bidding interface, wherein every agent issues a separate bid for the inclusion of each distinct item in the outcome; the k items with the highest sums of bids are chosen and agents are charged according to a VCG-based payment rule. For fairly expressive classes of the agents' valuation functions, we establish existence of socially optimal pure Nash and strong equilibria, that are resilient to coordinated deviations of subsets of agents. Subsequently we derive tight worst-case bounds on the approximation of the optimum social welfare achieved in equilibrium. We show that the mechanism's performance improves with the number of agents that can coordinate, and reaches half of the optimum welfare at strong equilibrium.
Fast and Accurate Influence Maximization on Large Networks with Pruned Monte-Carlo Simulations
Ohsaka, Naoto (The University of Tokyo) | Akiba, Takuya (The University of Tokyo) | Yoshida, Yuichi (National Institute of Informatics) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
Influence maximization is a problem to find small sets of highly influential individuals in a social network to maximize the spread of influence under stochastic cascade models of propagation. Although the problem has been well-studied, it is still highly challenging to find solutions of high quality in large-scale networks of the day. While Monte-Carlo-simulation-based methods produce near-optimal solutions with a theoretical guarantee, they are prohibitively slow for large graphs. As a result, many heuristic methods without any theoretical guarantee have been developed, but all of them substantially compromise solution quality. To address this issue, we propose a new method for the influence maximization problem. Unlike other recent heuristic methods, the proposed method is a Monte-Carlo-simulation-based method, and thus it consistently produces solutions of high quality with the theoretical guarantee. On the other hand, unlike other previous Monte-Carlo-simulation-based methods, it runs as fast as other state-of-the-art methods, and can be applied to large networks of the day. Through our extensive experiments, we demonstrate the scalability and the solution quality of the proposed method.
Globally and Locally Consistent Unsupervised Projection
Wang, Hua (Colorado School of Mines) | Nie, Feiping (University of Texas at Arlington) | Huang, Heng (University of Texas at Arlington)
In this paper, we propose an unsupervised projection method for feature extraction to preserve both global and local consistencies of the input data in the projected space. Traditional unsupervised feature extraction methods, such as principal component analysis (PCA) and locality preserving projections (LPP), can only explore either the global or local geometric structures of the input data, but not the both at the same time. In our new method, we introduce a new measurement using the neighborhood data variances to assess the data locality, by which we propose to learn an optimal projection by rewarding both the global and local structures of the input data. The formulated optimization problem is challenging to solve, because it ends up a trace ratio minimization problem. In this paper, as an important theoretical contribution, we propose a simple yet efficient optimization algorithm to solve the trace ratio problem with theoretically proved convergence. Extensive experiments have been performed on six benchmark data sets, where the promising results validate the proposed method.
Quality-Based Learning for Web Data Classification
Wu, Ou (Chinese Academy of Sciences) | Hu, Ruiguang (Chinese Academy of Sciences) | Mao, Xue (Chinese Academy of Sciences) | Hu, Weiming (Chinese Academy of Sciences)
The types of web data vary in terms of information quantity and quality. For example, some pages contain numerous texts, whereas some others contain few texts; some web videos are in high resolution, whereas some other web videos are in low resolution. As a consequence, the quality of extracted features from different web data may also vary greatly. Existing learning algorithms on web data classification usually ignore the variations of information quality or quantity. In this paper, the information quantity and quality of web data are described by quality-related factors such as text length and image quantity, and a new learning method is proposed to train classifiers based on quality-related factors. The method divides training data into subsets according to the clustering results of quality-related factors and then trains classifiers by using a multi-task learning strategy for each subset. Experimental results indicate that the quality-related factors are useful in web data classification, and the proposed method outperforms conventional algorithms that do not consider information quantity and quality.