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Easychair as a Pedagogical Tool: Engaging Graduate Students in the Reviewing Process

AAAI Conferences

One of the more important aims of graduate artificial intelligence courses is to prepare graduate students to critically evaluate the current literature. The established approaches for this include either asking a student to present a paper in class, or to have the entire class read and discuss a paper. However, neither of these approaches presents incentives for student participation beyond the posting of a single summary or review. In this paper, we describe a class project that uses the popular Easychair conference management system as a pedagogical tool to enable engagement in the peer review process. We report on the deployment of this project in a medium-sized graduate AI class, and present the results of this deployment. We hope that the success of this project in engaging students in the peer review process can be used better train and bolster the future corps of AI reviewers.


A Schedule Optimization Tool for Destructive and Non-Destructive Vehicle Tests

AAAI Conferences

Whenever an auto manufacturer refreshes an existing car or truck model or builds a new one, the model will undergo hundreds if not thousands of tests before the factory line and tooling is finished and vehicle production beings. These tests are generally carried out on expensive, custom-made vehicles because the new factory lines for the model do not exist yet. The work presented in this paper describes how an existing intelligent scheduling software framework was modified to include domain-specific heuristics used in the vehicle test planning process. The result of this work is a prototype scheduling tool that optimizes the overall given test schedule in order to complete the work in a given time window while minimizing the total number of vehicles required for the test schedule. Initial results are presented that show a reduction in required test vehicles compared to manual scheduling of the same tasks as well as increased capability to ask โ€œwhat-ifโ€ questions to further improve the schedule.


STREETS: Game-Theoretic Traffic Patrolling with Exploration and Exploitation

AAAI Conferences

To dissuade reckless driving and mitigate accidents, cities deploy resources to patrol roads. In this paper, we present STREETS, an application developed for the city of Singapore, which models the problem of computing randomized traffic patrol strategies as a defender-attacker Stackelberg game. Previous work on Stackelberg security games has focused extensively on counter-terrorism settings. STREETS moves beyond counter-terrorism and represents the first use of Stackelberg games for traffic patrolling, in the process providing a novel algorithm for solving such games that addresses three major challenges in modeling and scale-up. First, there exists a high degree of unpredictability in travel times through road networks, which we capture using a Markov Decision Process for planning the patrols of the defender (the police) in the game. Second, modeling all possible police patrols and their interactions with a large number of adversaries (drivers) introduces a significant scalability challenge. To address this challenge we apply a compact game representation in a novel fashion combined with adversary and state sampling. Third, patrol strategies must balance exploitation (minimizing violations) with exploration (maximizing omnipresence), a tradeoff we model by solving a bi-objective optimization problem. We present experimental results using real-world traffic data from Singapore. This work is done in collaboration with the Singapore Ministry of Home Affairs and is currently being evaluated by the Singapore Police Force.


Evaluation and Deployment of a People-to-People Recommender in Online Dating

AAAI Conferences

This paper reports on the successful deployment of a people-to-people recommender system in a large commercial online dating site. The deployment was the result of thorough evaluation and an online trial of a number of methods, including profile-based, collaborative filtering and hybrid algorithms. Results taken a few months after deployment show that key metrics generally hold their value or show an increase compared to the trial results, and that the recommender system delivered its projected benefits.


Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning

AAAI Conferences

We report on Shallow Blue (SB), an autonomous chess agent constructed by a small group of faculty and undergraduate students at Canisius College. In addition to pushing the limits of consumer grade components at low cost, SB is a focal point for interdisciplinary student projects spanning computer science, engineering, and physics. We demonstrate that undergraduate students can engage in rich, long-term robotic design and applied Artificial Intelligence (AI) from both hardware and software perspectives. Student outcomes of SB include senior theses, conference presentations, peer-reviewed publications, and admission to graduate programs. Students who participated also report substantial development in skills and knowledge applicable to their post-undergraduate education and careers.


AI-MIX: Using Automated Planning to Steer Human Workers Towards Better Crowdsourced Plans

AAAI Conferences

One subclass of human computation applications are those directed at tasks that involve planning (e.g. tour planning) and scheduling (e.g. conference scheduling). Interestingly, work on these systems shows that even primitive forms of automated oversight on the human contributors helps in significantly improving the effectiveness of the humans/crowd. In this paper, we argue that the automated oversight used in these systems can be viewed as a primitive automated planner, and that there are several opportunities for more sophisticated automated planning in effectively steering the crowd. Straightforward adaptation of current planning technology is however hampered by the mismatch between the capabilities of human workers and automated planners. We identify and partially address two important challenges that need to be overcome before such adaptation of planning technology can occur: (1 interpreting inputs of the human workers (and the requester) and (2) steering or critiquing plans produced by the human workers, armed only with incomplete domain and preference models. To these ends, we describe the implementation of AI-MIX, a tour plan generation system that uses automated checks and alerts to improve the quality of plans created by human workers; and present a preliminary evaluation of the effectiveness of steering provided by automated planning.


Crowdsourcing for Multiple-Choice Question Answering

AAAI Conferences

We leverage crowd wisdom for multiple-choice question answering, and employ lightweight machine learning techniques to improve the aggregation accuracy of crowdsourced answers to these questions.ย In order to develop more effective aggregation methods and evaluate them empirically, we developed and deployed a crowdsourced system for playing the "Who wants to be a millionaire?" quiz show.Analyzing our data (which consist of more than 200,000 answers), we find that by just going with the most selected answer in the aggregation, we can answer over 90% of the questions correctly, but the success rate of this technique plunges to 60% for the later/harder questions in the quiz show. To improve the success rates of these later/harder questions, we investigate novel weighted aggregation schemes for aggregating the answers obtained from the crowd.By using weights optimized for reliability of participants (derived from the participants' confidence), we show that we can pull up the accuracy rate for the harder questions by 15%, and to overall 95% average accuracy.Our results provide a good case for the benefits of applying machine learning techniques for building more accurate crowdsourced question answering systems.


Deploying CommunityCommands: A Software Command Recommender System Case Study

AAAI Conferences

In 2009 we presented the idea of using collaborative filtering within a complex software application to help users learn new and relevant commands (Matejka et al. 2009). This project continued to evolve and we explored the design space of a contextual software command recommender system and completed a four-week user study (Li et al. 2011). We then expanded the scope of our project by implementing CommunityCommands, a fully functional and deployable recommender system. CommunityCommands was made available as a publically available plug-in download for Autodeskโ€™s flagship software application AutoCAD. During a one-year period, the recommender system was used by more than 1100 AutoCAD users. In this paper, we present our system usage data and payoff. We also provide an in-depth discussion of the challenges and design issues associated with developing and deploying the front end AutoCAD plug-in and its back end system. This includes a detailed description of the issues surrounding cold start and privacy. We also discuss how our practical system architecture was designed to leverage Autodeskโ€™s existing Customer Involvement Program (CIP) data to deliver in-product contextual recommendations to end-users. Our work sets important groundwork for the future development of recommender systems within the domain of end-user software learning assistance.


DOROTHY: Enhancing Bidirectional Communication between a 3D Programming Interface and Mobile Robots

AAAI Conferences

Dorothy is an integrated 3D/robotics educational tool created by augmenting the Alice programming environment for teaching core computing skills to students without prior programming experience. The tool provides a drag and drop interface to create graphical routines in virtual worlds; these routines are automatically translated into code to provide a real-time or offline enactment on mobile robots in the real world. This paper summarizes the key capabilities of Dorothy, and describes the contributions made to: (a) enhance the bidirectional communication between the virtual interface and robots; and (b) support multirobot collaboration. Specifically, we describe the ability to automatically revise the virtual world based on sensor data obtained from robots, creating or deleting objects in the virtual world based on their observed presence or absence in the real world. Furthermore, we describe the use of visually observed behavior of teammates for collaboration between robots when they cannot communicate with each other. Dorothy thus helps illustrate sophisticated algorithms for fundamental challenges in robotics and AI to teach advanced computing concepts, and to emphasize the importance of computing in real world applications, to beginning programmers.


A Unified Framework for Augmented Reality and Knowledge-Based Systems in Maintaining Aircraft

AAAI Conferences

Aircraft maintenance and training play one of the most important roles in ensuring flight safety. The maintenance process usually involves massive numbers of components and substantial procedural knowledge of maintenance procedures. Maintenance tasks require technicians to follow rigorous procedures to prevent operational errors in the maintenance process. In addition, the maintenance time is a cost-sensitive issue for airlines. This paper proposes intelligent augmented reality (IAR) system to minimize operation errors and time-related costs and help aircraft technicians cope with complex tasks by using an intuitive UI/UX interface for their maintenance tasks. The IAR system is composed mainly of three major modules: 1) the AR module 2) the knowledge-based system (KBS) module 3) a unified platform with an integrated UI/UX module between the AR and KBS modules. The AR module addresses vision-based tracking, annotation, and recognition. The KBS module deals with ontology-based resources and context management. Overall testing of the IAR system is conducted at Korea Air Lines (KAL) hangars. Tasks involving the removal and installation of pitch trimmers in landing gear are selected for benchmarking purposes, and according to the results, the proposed IAR system can help technicians to be more effective and accurate in performing their maintenance tasks.